These class files are for a probabilistic ray tracer and are
associated with the second edition of REALISTIC RAY TRACING by
Peter Shirley and R. Keith Morley (AK Peters, 2003). These
files are in the public domain and nor warranty is implied or
given, and they should be used at your own risk.
Please send any comments or corrections to shirley@cs.utah.edu and
rmorley@cs.utah.edu
Updates:
May 21, 2003 files created
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Concentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practical and implementation issues and takes the reader through all the details needed to write a modern rendering system. Most importantly, Realistic Ray Tracing adds many C++ code segments, and adds new details to provide the reader with a better intuitive understanding of ray tracing algorithms.
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RealisticRayTracing.rar (69个子文件)
Shirley P., Morley R. Realistic Ray Tracing.2nd.ed.(AKPeters, 2003)(239s).djvu 1.91MB
RayTracingSrc
Parallelogram.h 2KB
rgb.h 2KB
Renderer.h 752B
Parallelogram.cc 5KB
README.txt 421B
Instance.h 722B
DynSphere.h 2KB
BVH.h 1KB
Texture.h 206B
Matrix.cc 11KB
SolidNoise.cc 4KB
Material.h 2KB
Surface.h 2KB
LuminaireMaterial.cc 1KB
BVH.cc 3KB
RNG.h 523B
Sample1.h 304B
NoiseTexture.cc 171B
ImageTexture.h 284B
DiffSpecMaterial.h 1KB
SurfaceList.cc 1KB
Instance.cc 1KB
LuminaireMaterial.h 2KB
BBox.h 2KB
MarbleTexture.cc 395B
PhongMetalMaterial.cc 1KB
Sample1.cc 600B
Scene.h 719B
MeshTriangle.h 5KB
Mesh.h 973B
DiffuseMaterial.cc 997B
ONB.h 1KB
SimpleTexture.h 253B
DirectRenderer.cc 3KB
SurfaceList.h 1KB
PhongMetalMaterial.h 1KB
MarbleTexture.h 919B
Sample2.cc 1KB
Matrix.h 3KB
Image.h 1KB
DielectricMaterial.h 2KB
NoiseTexture.h 351B
Scene.cc 41B
MeshTriangle.cc 11KB
PathRenderer.cc 1KB
DirectRenderer.h 908B
Image.cc 3KB
Ray.h 1KB
Triangle.h 1KB
SimpleTexture.cc 116B
Sample2.h 508B
PathRenderer.h 679B
Camera.h 2KB
Vector2.h 3KB
qsplit.h 680B
Sphere.h 868B
DynArray.h 2KB
ONB.cc 2KB
DiffSpecMaterial.cc 1KB
Vector3.h 4KB
SolidNoise.h 2KB
ImageTexture.cc 742B
Vertex.h 852B
DielectricMaterial.cc 3KB
Sphere.cc 4KB
Triangle.cc 4KB
DynSphere.cc 3KB
DiffuseMaterial.h 1KB
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