Blender 2.6 Cycles:
Materials and
Textures Cookbook
Over 40 recipes to help you create stunning materials and
textures using the Cycles rendering engine with Blender
Enrico Valenza
BIRMINGHAM - MUMBAI
Blender 2.6 Cycles: Materials and Textures
Cookbook
Copyright © 2013 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
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except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
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First published: June 2013
Production Reference: 1180613
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78216-130-1
www.packtpub.com
Cover Image by Enrico Valenza (envval@gmail.com)
Credits
Author
Enrico Valenza
Reviewers
Ken Beyer
Darrin Lile
Acquisition Editors
Sam Birch
Sarah Cullington
Andrew Duckworth
Lead Technical Editor
Arun Nadar
Technical Editors
Sumedh Patil
Dominic Pereira
Pragati Singh
Project Coordinator
Arshad Sopariwala
Proofreaders
Claire Cresswell-Lane
Mario Cecere
Indexer
Tejal R. Soni
Production Coordinator
Nilesh R. Mohite
Cover Work
Nilesh R. Mohite
About the Author
Enrico Valenza, also known on the Web as "EnV", is an Italian freelance illustrator, mainly
collaborating with publishers, such as Mondadori Ragazzi and Giunti, as a cover artist for sci-
and fantasy books.
He graduated at Liceo Artistico Statale in Verona (Italy) and later was a student of illustrator
and painter Giorgio Scarato.
When he started to work, computers weren't that popular among the masses, and he
spent the rst 15 years of his career doing illustrations with traditional media, usually on
cardboards. Particularly, he specialized in the use of the air-graph, a technique particularly
esteemed for advertising work.
But this was only until the moment Jurassic Park came to the theaters: he then decided to
buy a computer and try his hand at this "computer graphic" thing everyone was talking about.
Totally self-taught in the many aspects of CG, it was his encounter with the open source
philosophy that actually opened a brand new world of possibilities—in particular, Blender.
In 2005, he won the Suzanne Awards for "Best animation, original idea, and story" with the
animation New Penguoen 2.38.
In 2006, he joined the Orange Team for the last two weeks of production in Amsterdam, to
help in nalizing the shots of the rst open source CG-animated short movie produced by the
Blender Foundation, named Elephants Dream.
From 2007 to 2008, he was a Lead Artist in the Peach Project Team for the production of Big
Buck Bunny, the Blender Foundation's second open movie.
From 2010 to 2011, he was an Art Director at CINECA (Bologna, Italy) for the Museo della
Città di Bologna project, that is, the production of a stereoscopic CG-animated documentary
made in Blender and explaining Bologna's history.
Being also a Blender Certied Trainer, he collaborates as a CG artist with Italian production
studios that have decided to switch their pipeline to the open source.
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