/*=========================================================================*\
* Socket compatibilization module for Win32
* LuaSocket toolkit
*
* The penalty of calling select to avoid busy-wait is only paid when
* the I/O call fail in the first place.
\*=========================================================================*/
#include <string.h>
#include "socket.h"
/* WinSock doesn't have a strerror... */
static const char *wstrerror(int err);
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int socket_open(void) {
WSADATA wsaData;
WORD wVersionRequested = MAKEWORD(2, 0);
int err = WSAStartup(wVersionRequested, &wsaData );
if (err != 0) return 0;
if ((LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 0) &&
(LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1)) {
WSACleanup();
return 0;
}
return 1;
}
/*-------------------------------------------------------------------------*\
* Close module
\*-------------------------------------------------------------------------*/
int socket_close(void) {
WSACleanup();
return 1;
}
/*-------------------------------------------------------------------------*\
* Wait for readable/writable/connected socket with timeout
\*-------------------------------------------------------------------------*/
#define WAITFD_R 1
#define WAITFD_W 2
#define WAITFD_E 4
#define WAITFD_C (WAITFD_E|WAITFD_W)
int socket_waitfd(p_socket ps, int sw, p_timeout tm) {
int ret;
fd_set rfds, wfds, efds, *rp = NULL, *wp = NULL, *ep = NULL;
struct timeval tv, *tp = NULL;
double t;
if (timeout_iszero(tm)) return IO_TIMEOUT; /* optimize timeout == 0 case */
if (sw & WAITFD_R) {
FD_ZERO(&rfds);
FD_SET(*ps, &rfds);
rp = &rfds;
}
if (sw & WAITFD_W) { FD_ZERO(&wfds); FD_SET(*ps, &wfds); wp = &wfds; }
if (sw & WAITFD_C) { FD_ZERO(&efds); FD_SET(*ps, &efds); ep = &efds; }
if ((t = timeout_get(tm)) >= 0.0) {
tv.tv_sec = (int) t;
tv.tv_usec = (int) ((t-tv.tv_sec)*1.0e6);
tp = &tv;
}
ret = select(0, rp, wp, ep, tp);
if (ret == -1) return WSAGetLastError();
if (ret == 0) return IO_TIMEOUT;
if (sw == WAITFD_C && FD_ISSET(*ps, &efds)) return IO_CLOSED;
return IO_DONE;
}
/*-------------------------------------------------------------------------*\
* Select with int timeout in ms
\*-------------------------------------------------------------------------*/
int socket_select(t_socket n, fd_set *rfds, fd_set *wfds, fd_set *efds,
p_timeout tm) {
struct timeval tv;
double t = timeout_get(tm);
tv.tv_sec = (int) t;
tv.tv_usec = (int) ((t - tv.tv_sec) * 1.0e6);
if (n <= 0) {
Sleep((DWORD) (1000*t));
return 0;
} else return select(0, rfds, wfds, efds, t >= 0.0? &tv: NULL);
}
/*-------------------------------------------------------------------------*\
* Close and inutilize socket
\*-------------------------------------------------------------------------*/
void socket_destroy(p_socket ps) {
if (*ps != SOCKET_INVALID) {
socket_setblocking(ps); /* close can take a long time on WIN32 */
closesocket(*ps);
*ps = SOCKET_INVALID;
}
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
void socket_shutdown(p_socket ps, int how) {
socket_setblocking(ps);
shutdown(*ps, how);
socket_setnonblocking(ps);
}
/*-------------------------------------------------------------------------*\
* Creates and sets up a socket
\*-------------------------------------------------------------------------*/
int socket_create(p_socket ps, int domain, int type, int protocol) {
*ps = socket(domain, type, protocol);
if (*ps != SOCKET_INVALID) return IO_DONE;
else return WSAGetLastError();
}
/*-------------------------------------------------------------------------*\
* Connects or returns error message
\*-------------------------------------------------------------------------*/
int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
int err;
/* don't call on closed socket */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* ask system to connect */
if (connect(*ps, addr, len) == 0) return IO_DONE;
/* make sure the system is trying to connect */
err = WSAGetLastError();
if (err != WSAEWOULDBLOCK && err != WSAEINPROGRESS) return err;
/* zero timeout case optimization */
if (timeout_iszero(tm)) return IO_TIMEOUT;
/* we wait until something happens */
err = socket_waitfd(ps, WAITFD_C, tm);
if (err == IO_CLOSED) {
int len = sizeof(err);
/* give windows time to set the error (yes, disgusting) */
Sleep(10);
/* find out why we failed */
getsockopt(*ps, SOL_SOCKET, SO_ERROR, (char *)&err, &len);
/* we KNOW there was an error. if 'why' is 0, we will return
* "unknown error", but it's not really our fault */
return err > 0? err: IO_UNKNOWN;
} else return err;
}
/*-------------------------------------------------------------------------*\
* Binds or returns error message
\*-------------------------------------------------------------------------*/
int socket_bind(p_socket ps, SA *addr, socklen_t len) {
int err = IO_DONE;
socket_setblocking(ps);
if (bind(*ps, addr, len) < 0) err = WSAGetLastError();
socket_setnonblocking(ps);
return err;
}
/*-------------------------------------------------------------------------*\
*
\*-------------------------------------------------------------------------*/
int socket_listen(p_socket ps, int backlog) {
int err = IO_DONE;
socket_setblocking(ps);
if (listen(*ps, backlog) < 0) err = WSAGetLastError();
socket_setnonblocking(ps);
return err;
}
/*-------------------------------------------------------------------------*\
* Accept with timeout
\*-------------------------------------------------------------------------*/
int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
p_timeout tm) {
if (*ps == SOCKET_INVALID) return IO_CLOSED;
for ( ;; ) {
int err;
/* try to get client socket */
if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
/* find out why we failed */
err = WSAGetLastError();
/* if we failed because there was no connectoin, keep trying */
if (err != WSAEWOULDBLOCK && err != WSAECONNABORTED) return err;
/* call select to avoid busy wait */
if ((err = socket_waitfd(ps, WAITFD_R, tm)) != IO_DONE) return err;
}
}
/*-------------------------------------------------------------------------*\
* Send with timeout
* On windows, if you try to send 10MB, the OS will buffer EVERYTHING
* this can take an awful lot of time and we will end up blocked.
* Therefore, whoever calls this function should not pass a huge buffer.
\*-------------------------------------------------------------------------*/
int socket_send(p_socket ps, const char *data, size_t count,
size_t *sent, p_timeout tm)
{
int err;
*sent = 0;
/* avoid making system calls on closed sockets */
if (*ps == SOCKET_INVALID) return IO_CLOSED;
/* loop until we send something or we give up on error */
for ( ;; ) {
/* try to send something */
int put = send(*ps, data, (int) count, 0);
/* if we sent something, we are done */
if (put > 0) {
*sent = put;
return IO_DONE;
}
/* deal with failure */
err = WSAGetLastError();
//物理已经断线
if (err == WSAECONNRESET || err == WSAECONNABORTED)
{
return err;
}
/* we can only proce