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Fundamentals of Computer Graphics, 4th Edition 英文高清完整.pdf版下载 评分:

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Table of Contents Chapter 1: Introduction Chapter 2: Miscellaneous Math Chapter 3: Raster Images Chapter 4: Ray Tracing Chapter 5: Linear Algebra Chapter 6: Transformation Matrices Chapter 7: Viewing Chapter 8: The Graphics Pipeline Chapter 9: Signal Processing Chapter 10: Surface Shading Chapter 11: Texture Mapping Chapter 12: Data Structures for Graphics Chapter 13: More Ray Tracing Chapter 14: Sampling Chapter 15: Curves Chapter 16: Computer Animation Chapter 17: Using Graphics Hardware Chapter 18: Light Chapter 19: Color Chapter 20: Visual Perception Chapter 21: Tone Reproduction Chapter 22: Implicit Modeling Chapter 23: Global Illumination Chapter 24: Reflection Models Chapter 25: Computer Graphics in Games Chapter 26: Visualization Title: Fundamentals of Computer Graphics, 4th Edition Author: Peter Shirley, Steve Marschner Length: 748 pages Edition: 4 Language: English Publisher: A K Peters/CRC Press Publication Date: 2015-12-18 ISBN-10: 1482229390 ISBN-13: 9781482229394

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