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出版社:CSDN《程序员》
ISBN:1111111111117
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AI Game Engine programming 评分:
AI for game developer, and this is a good ebook about AI and game development
上传时间:2018-02 大小:64.19MB
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2021-05-11《Programming Game AI By Example》in Unity 在 Unity 中练习《游戏人工智能编程 案例精粹(修订版)》中的案例,做到哪更新到哪。 Unity 版本:2017.3.1f1 相关博文:
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2015-01-28游戏开发课程所使用的教材,GameAI的基本原理与应用
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AI.Game.Engine.Programming.(美)Brian.Schwab
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AI Game Engine Programming - Brian Schwab.pdf
2011-02-19游戏引擎AI程序设计 作者Brian Schwab
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2010-03-27ai game engine programming part 1
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2019-01-02游戏中的AI引擎设计。按游戏种类和游戏AI引擎技术分类分别讨论了AI引擎的编码。
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2017-02-16Unity 5 provides game and app developers with a variety of tools to implement artificial intelligence. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities when it comes to creating your game’s worlds and characters. Whether you are developing traditional, serious, educational, or any other kind of game, understanding how to apply artificial intelligence can take the fun-factor to the next level! This book helps you break down artificial intelligence into simple concepts to give the reader a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Along the way, several tips and tricks are included to make the development of your own AI easier and more efficient. Starting from covering the basic essential concepts to form a base for the later chapters in the book, you will learn to distinguish the state machine pattern along with implementing your own. This will be followed by learning how to implement a basic sensory system for your AI agent and coupling it with a finite state machine (FSM). Next you will be taught how to use Unity’s built-in NavMesh feature and implement your own A* pathfinding system. Then you will learn how to implement simple flocks and crowd’s dynamics, the key AI concepts. Then moving on you will learn how a behavior tree works and its implementation. Next you will learn adding layer of realism by combining fuzzy logic concepts with state machines. Lastly, you learn applying all the concepts in the book by combining them in a simple tank game.
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2012-12-28Multi-Threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample ...
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2014-10-06Unity类似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone和Android平台...
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2019-09-23He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine ...
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2009-02-113D Game Engine Training (Using TheFly3D) (6hr) Game Mathematics & Geometry (3hr) Terrain (3hr) Character Motion (3hr) Game Control System (3hr) Advanced Scene Management System (3hr) Game AI (6hr) ...
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2019-07-02After this, you’ll learn to build game features, along with using AI aspects such as pathfinding and behavior trees to build smart game entities. The concluding chapters will show you how to improve...
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2008-02-22Tricks of the Windows video Game Programming <br>PART I Windows Programming Foundations 7 1 Journey into the Abyss 9 A Little History.............................................................
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PUBG罗技压枪鼠标宏,直接导入,稳定
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