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Python for Software Design

Python参考教材,侧重于开发Python软件
2011-11-16 上传大小:1.5MB
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Computer Organization and Design: The Hardware/Software Interface5th Ed.

The fifth edition of Computer Organization and Design-winner of a 2014 Textbook Excellence Award (Texty) from The Text and Academic Authors Association-moves forward into the post-PC era with new examples, exercises, and material highlighting the emergence of mobile computing and the cloud. This generational change is emphasized and explored with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, "Going Faster," used throughout the text to demonstrate extremely effective optimization techniques. Also new to this edition is discussion of the "Eight Great Ideas" of computer architecture. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O.

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Computer Organization and Design RISC-V Edition The Hardware Software Interface

Computer Organization and Design RISC-V版;书中的指令集可以使用SiFive的HiFive开发板来验证;当然,也可以自己在FPGA上搭建软核来验证。

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Computer Organization and Design The Hardware Software Interface ARM 无水印pdf

Computer Organization and Design The Hardware Software Interface ARM Edition 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除

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【试读】Software Design 中文版 03

《Software Design》是日本主流的计算机技术读物,旨在帮助程序员更实时、深入地了解前沿技术,扩大视野,提升技能。内容涵盖多平台软件开发技巧、云技术应用、大数据分析、网络通信技术、深度互联时代下的移动开发、虚拟化、人工智能等最前沿实践性讲解。以人脑思维模式,激发计算机操控的无限可能;以软件开发技巧,挖掘系统与硬件的最大价值。

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Design Patterns-Elements of Reusable Object-Oriented Software 无水印pdf

Design Patterns-Elements of Reusable Object-Oriented Software 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除

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design patterns elements of reusable object-oriented software

又一本设计模式神书本书共有14章,每章都介绍了几个设计模式,完整地涵盖了四人组版本全部23个设计模式。 ★前言介绍了这本书的用法 ★第1章至第11章陆续介绍了设计模式:Strategy、Observer、Decorator、Abstract Factory、Factory Method、Singleton、Command、Adapter、Facade、TemplatMethod、Iterator、Composite、State、Proxy。 ★第12章介绍了如何将两个以上的设计模式结合起来成为新的设计模式(例如,著名的MVC模式),作者称其为复合设计模式。 ★第13章介绍了如何进一步学习设计模式,如何发掘新的设计模式等主题。 ★附录A介绍了剩下的设计模式:Bridge(桥接)、Builder(生成器)、Chainof Responsibility(责任链)、Flyweight(蝇量)、Interpreter(解释器)、Mediator(中介者)、Memento(备忘录)、Prototype(原型)、Visitor(访问者)。 另外,第1章至第9章还穿插介绍了四个OO基本概念(抽象、封装、继承、多态),以及九个OO原则(Principle)。千万不要轻视这些OO原则,因为每个设计模式背后都包含了几个OO原则的概念。很多时候,在设计出现两难情况时我们必须回归到OO原则,以方便判断取舍。 可以这么说:OO原则是我们的目标,而设计模式是我们的做法!

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Design Patterns Elements of Reusable Object-Oriented Software.pdf

关于设计模式的英文教材,包含详细例子,值得一读

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Clean Architecture A Craftsman's Guide to Software Structure and Design 无水印英文高清完整.pdf版下载

Clean Architecture A Craftsman's Guide to Software Structure and Design 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除

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Design It! From Programmer to Software Architect(2017.10).A4.pdf

Design It!_From Programmer to Software Architect(2017.10).A4.pdf

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thinkpython

think python An Introduction to Software Design

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Essential Software Test Design(软件测试设计精华)

EssentialSoftwareTestDesign(ryber).pdf ryber关于软件测试的经典书籍,里面有很多实用的软件测试工程方法,对软件测试具有较强的指导意义。

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Large Scale C++ Software Design(大规模c++程序设计英文版)

大规模c++程序设计 英文版 pdf格式 这是一本为所有从事软件开发工作(例如数据库、操作系统、编译程序及框架)的C++软件专业人员而写的权威著作。它是第一本实际演示如何开发大型C++系统的书,并且是一本少有的面向对象设计的书,尤其侧重于C++编程语言的实践方面。   在本书中,Lakos介绍了将大型系统分解成较小且较好管理的组件层次结构(不是继承)的过程。这种具有非循环物理依赖的系统的维护、测试和重用从根本上比相互紧密依赖的系统更容易且更经济。此外,本书还说明了遵从好的物理设计和逻辑设计规划的动机。Lakos给读者提供了一系列用来消除循环依赖、编译时依赖和连接时(物理)依赖的特殊技术。

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Design Patterns Elements of Reusable Object-Oriented Software

此书中文名为:《设计模式:可复用面向对象软件的基础》 作者系国外大师Erich Gamma、Richard Helm等

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software modeling and design 软件建模和设计英文版

软件建模和设计英文版

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Computer Organization and Design - The Hardware Software Interface

Computer Organization and Design - The Hardware Software Interface(计算机组成与设计:硬件:软件接口) 压缩包中包含该书的第3、4、5版(英文原版)

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Computer Organization and Design RISC-V Edition (精致版).pdf

Computer Organization and Design RISC-V Edition (精致版).pdf 清晰版,可以搜索。

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Designing Software Architectures_ A Practical Approach

Our goal in this book is to teach you how to design software architecture in a systematic, predictable, repeatable, and cost-effective way。

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Computer Organization and Design(计算机组成与设计)第五版 习题答案

计算机组成与设计——硬件/软件接口(Computer Organization and Design——The Hardware/Software Interface)原书第五版的习题答案

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Material Design简体中文版-完整版.pdf

Material Design简体中文版-完整版.pdf ,30M 亲测完整, 最近在想多了解Material Design 设计,分享一下自己搜集的资源,感谢那些无私的翻译者,资源2分,赚点积分,方便自己下载其他的(要是取消积分制就好啦),谢谢。

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Software.Development.Design.and.Coding

Learn the principles of good software design, and how to turn those principles into great code. This book introduces you to software engineering ― from the application of engineering principles to the development of software. You'll see how to run a software development project, examine the different phases of a project, and learn how to design and implement programs that solve specific problems. It's also about code construction ― how to write great programs and make them work. Whether you're new to programming or have written hundreds of applications, in this book you'll re-examine what you already do, and you'll investigate ways to improve. Using the Java language, you'll look deeply into coding standards, debugging, unit testing, modularity, and other characteristics of good programs. With Software Development, Design and Coding, author and professor John Dooley distills his years of teaching and development experience to demonstrate practical techniques for great coding. What You'll Learn Review modern agile methodologies including Scrum and Lean programming Leverage the capabilities of modern computer systems with parallel programming Work with design patterns to exploit application development best practices Use modern tools for development, collaboration, and source code controls Who This Book Is For Early career software developers, or upper-level students in software engineering courses Table of Contents Chapter 1: Introduction to Software Development Chapter 2: Software Process Models Chapter 3: Project Management Essentials Chapter 4: Requirements Chapter 5: Software Architecture Chapter 6: Design Principles Chapter 7: Structured Design Chapter 8: Object-Oriented Overview Chapter 9: Object-Oriented Analysis and Design Chapter 10: Object-Oriented Design Principles Chapter 11: Design Patterns Chapter 12: Parallel Programming Chapter 13: Parallel Design Patterns Chapter 14: Code Construction Chapter 15: Debugging Chapter 16: Unit Testing Chapter 17: Code Reviews and Inspections Chapter 18: Ethics and Professional Practice Chapter 19: Wrapping It all Up

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