com.cpiz.poptang.Bomb -> a:
boolean isVisible -> a
com.cpiz.poptang.Map map -> d
javax.microedition.lcdui.game.TiledLayer itemsLayer -> e
com.cpiz.poptang.Character parent -> f
int power -> g
int clock -> h
int explodeClock -> i
int col -> b
int row -> c
int status -> j
void update() -> a
void explode() -> b
boolean detonate(int,int) -> a
void clearExplode() -> c
void clearShockwave(int,int) -> b
com.cpiz.poptang.Character -> d:
com.cpiz.poptang.Map map -> a
int type -> b
int status -> c
int speed -> d
int bombsNum -> e
int power -> f
int x -> g
int y -> h
int oldX -> i
int oldY -> j
int dir -> k
boolean isAlive -> l
boolean isEnabled -> m
java.util.Random rand -> n
int age -> o
int stayTime -> p
int deadTime -> q
com.cpiz.poptang.Character createCharacter(int,int,int) -> a
void setCell(int,int) -> a
int getRow() -> a
int getCol() -> b
int getRefY(int) -> b
int getBottomY(int) -> c
int getRightX(int) -> d
int getRow(int) -> e
int getCol(int) -> f
void aiAction() -> e
void pickUpTool(int) -> g
void update() -> c
void walk(int) -> a
void setBomb() -> d
com.cpiz.poptang.Game -> c:
com.cpiz.poptang.PopTang midlet -> e
java.util.Hashtable bombs -> a
int clock -> b
com.cpiz.poptang.Map map -> c
int score -> d
int anchorX -> f
int anchorY -> g
javax.microedition.lcdui.game.TiledLayer buildingsLayer -> h
java.util.Vector enemies -> i
javax.microedition.lcdui.game.TiledLayer floorLayer -> j
javax.microedition.lcdui.Graphics g -> k
com.cpiz.poptang.Character hero -> l
boolean isPause -> m
boolean isLoading -> n
javax.microedition.lcdui.game.TiledLayer itemsLayer -> o
javax.microedition.lcdui.game.LayerManager layerManager -> p
javax.microedition.media.Player player -> q
int screenHeight -> r
int screenWidth -> s
com.cpiz.poptang.Stage stage -> t
java.lang.Thread thread -> u
int loadPercent -> v
javax.microedition.lcdui.Font font -> w
int loadingStageIndex -> x
int completedStageIndex -> y
void loadStage(int) -> b
void drawScreen(javax.microedition.lcdui.Graphics) -> a
void drawPauseFrame(javax.microedition.lcdui.Graphics) -> b
void drawLoadingFrame(javax.microedition.lcdui.Graphics) -> c
void keyAction() -> a
void run() -> run
void start() -> b
void update() -> c
boolean pause() -> d
void nextStage() -> e
void preStage() -> f
void keyPressed(int) -> keyPressed
void startPlay(int) -> a
void access$0(com.cpiz.poptang.Game,boolean) -> a
void access$1(com.cpiz.poptang.Game,int) -> a
com.cpiz.poptang.Game$Loading -> g:
java.lang.Thread innerThread -> a
int stageIndex -> b
com.cpiz.poptang.Game this$0 -> c
void run() -> run
com.cpiz.poptang.Help -> j:
com.cpiz.poptang.PopTang midlet -> a
javax.microedition.lcdui.Displayable dis -> b
com.cpiz.poptang.StringLayout sl -> c
int width -> d
int height -> e
int anchorX -> f
int anchorY -> g
javax.microedition.lcdui.Font font -> h
java.lang.String str -> i
java.lang.String strTitle -> j
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void back() -> a
com.cpiz.poptang.Map -> i:
javax.microedition.lcdui.game.TiledLayer itemsLayer -> c
javax.microedition.lcdui.game.TiledLayer floorLayer -> d
javax.microedition.lcdui.game.TiledLayer buildingsLayer -> a
byte[][][] tiles -> b
java.util.Random rand -> e
javax.microedition.lcdui.game.TiledLayer getFloorLayer() -> a
javax.microedition.lcdui.game.TiledLayer getBombsAndToolsLayer() -> b
javax.microedition.lcdui.game.TiledLayer createBuildingsLayer(int) -> a
void initLayer(int) -> b
void clearLayer(javax.microedition.lcdui.game.TiledLayer) -> a
void update() -> c
int randomTool() -> d
boolean destroy(int,int) -> a
boolean hasFeature(int,int,int) -> a
void addFeature(int,int,int) -> b
void removeFeature(int,int,int) -> c
com.cpiz.poptang.Menu -> n:
com.cpiz.poptang.PopTang midlet -> c
javax.microedition.lcdui.Image imgMenuBg -> d
javax.microedition.lcdui.Image imgCursor -> e
int anchorX -> f
int anchorY -> g
javax.microedition.lcdui.Font font -> a
int screenWidth -> h
int screenHeight -> i
int selectedIndex -> j
java.util.Timer timer -> b
boolean wink -> k
com.cpiz.poptang.Help help -> l
com.cpiz.poptang.Help about -> m
void clearGraphics(javax.microedition.lcdui.Graphics) -> a
void showMe() -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void goMenu() -> b
boolean access$0(com.cpiz.poptang.Menu) -> a
void access$1(com.cpiz.poptang.Menu,boolean) -> a
com.cpiz.poptang.Menu$1 -> f:
com.cpiz.poptang.Menu this$0 -> a
void run() -> run
com.cpiz.poptang.NcuscSplash -> m:
com.cpiz.poptang.PopTang midlet -> a
java.util.Timer timer -> b
void showNextScreen() -> b
void showMe() -> a
void clearGraphics(javax.microedition.lcdui.Graphics) -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void access$0(com.cpiz.poptang.NcuscSplash) -> a
com.cpiz.poptang.NcuscSplash$1 -> h:
com.cpiz.poptang.NcuscSplash this$0 -> a
void run() -> run
com.cpiz.poptang.PopTang -> com.cpiz.poptang.PopTang:
javax.microedition.lcdui.Display display -> k
com.cpiz.poptang.NcuscSplash ncuscSplash -> a
com.cpiz.poptang.Splash splash -> b
com.cpiz.poptang.Menu menu -> c
com.cpiz.poptang.Game game -> d
java.lang.String[] SPLASH_TEXT -> e
java.lang.String[] MENU_OPTIONS -> f
java.lang.String[] HELP_TEXT -> g
java.lang.String[] ABOUT_TEXT -> h
java.lang.String[] COMPLETED_TIP -> i
java.lang.String[] LOADING_TIP -> j
void destroyApp(boolean) -> destroyApp
void pauseApp() -> pauseApp
void startApp() -> startApp
void setDisplayable(javax.microedition.lcdui.Displayable) -> a
void quitGame() -> a
com.cpiz.poptang.Splash -> e:
com.cpiz.poptang.PopTang midlet -> a
java.util.Timer timer -> b
void showMe() -> a
void showNextScreen() -> b
void clearGraphics(javax.microedition.lcdui.Graphics) -> a
void paint(javax.microedition.lcdui.Graphics) -> paint
void keyPressed(int) -> keyPressed
void access$0(com.cpiz.poptang.Splash) -> a
com.cpiz.poptang.Splash$1 -> k:
com.cpiz.poptang.Splash this$0 -> a
void run() -> run
com.cpiz.poptang.Stage -> b:
int stageIndex -> a
int imgIndex -> b
int midIndex -> c
byte[][][] mapData -> d
byte[] heroPosition -> e
byte[] enemyPosition -> f
java.lang.Class class$0 -> g
com.cpiz.poptang.Stage loadStage(int) -> a
com.cpiz.poptang.StringLayout -> l:
int layoutWidth -> a
int layoutHeight -> b
int layoutX -> c
int layoutY -> d
int lineGap -> e
java.lang.String text -> f
int fontHeight -> g
int lineCount -> h
java.util.Vector line -> i
javax.microedition.lcdui.Font font -> j
int currLine -> k
void draw(javax.microedition.lcdui.Graphics,int,int) -> a
void next() -> a
void prev() -> b
没有合适的资源?快使用搜索试试~ 我知道了~
手机版泡泡堂小游戏带有NPC
共99个文件
class:32个
png:24个
java:13个
需积分: 9 9 下载量 14 浏览量
2009-01-21
23:01:25
上传
评论
收藏 439KB RAR 举报
温馨提示
手机版的泡泡堂游戏 增加了NPC的AI 增加了几个版本
资源推荐
资源详情
资源评论
收起资源包目录
PopTang0705202234.rar (99个子文件)
PopTang0705202234
PopTang
.project 539B
.settings
org.eclipse.jdt.ui.prefs 96B
org.eclipse.jdt.core.prefs 292B
mid
1.mid 5KB
2.mid 4KB
com
cpiz
poptang
Bomb.java 8KB
Menu$1.class 703B
Game.class 9KB
StringLayout.class 3KB
Game.java 14KB
Map.java 9KB
Stage.class 2KB
NcuscSplash.class 3KB
PopTang.class 4KB
Menu.java 5KB
StringLayout.java 3KB
Menu.class 4KB
Character.class 7KB
Game$Loading.class 937B
Stage.java 2KB
Character.java 15KB
Bomb.class 4KB
Help.java 3KB
Splash.class 3KB
NcuscSplash.java 4KB
PopTang.java 7KB
Splash$1.class 552B
Help.class 3KB
Splash.java 3KB
Map.class 4KB
NcuscSplash$1.class 582B
stage
1 188B
2 188B
3 188B
deployed
PopTang_base_obf.jar 68KB
proguard.cfg 1KB
pro_map.txt 7KB
PopTang.jar 70KB
pro_seeds.txt 26B
PopTang.jad 254B
PopTang_base.jar 80KB
img
nculogo.png 4KB
items.png 5KB
enemy.png 8KB
ncuname.png 634B
floor.png 2KB
splash.png 4KB
Thumbs.db 49KB
cursorpop.png 694B
hero.png 9KB
menu.png 4KB
icon.png 2KB
1.png 5KB
2.png 5KB
verified
libs
classes
mid
1.mid 5KB
2.mid 4KB
com
cpiz
poptang
Menu$1.class 747B
Game.class 10KB
StringLayout.class 3KB
Stage.class 2KB
NcuscSplash.class 3KB
PopTang.class 4KB
Menu.class 4KB
Character.class 7KB
Game$Loading.class 937B
Bomb.class 4KB
Splash.class 3KB
Splash$1.class 552B
Help.class 3KB
Map.class 5KB
NcuscSplash$1.class 582B
map
stage
1 188B
2 188B
3 188B
deployed
temp
img
nculogo.png 4KB
items.png 5KB
enemy.png 8KB
ncuname.png 634B
floor.png 2KB
splash.png 4KB
cursorpop.png 694B
hero.png 9KB
menu.png 4KB
icon.png 2KB
1.png 5KB
2.png 5KB
PopTang.jad 230B
.eclipseme 240B
.classpath 226B
更新说明.txt 860B
PopTang Map Maker
.project 393B
com
cpiz
poptang
Stage.class 2KB
MapMaker.class 6KB
Stage.java 3KB
MapMaker.java 8KB
stage
1 188B
2 188B
3 188B
.classpath 226B
共 99 条
- 1
资源评论
cing0127
- 粉丝: 0
- 资源: 1
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功