NGUI Next-Gen UI v2.6.3.unitypackage
Full Inspector integration
No need to hit Play to see the results
What you see in the Scene view is what you get in the Game view (fully WYSIWYG)
Component-based, modular nature: attach the behaviours you want to make your widgets do what you want without having to code.
Full support for iOS/Android, Flash
Flexible event system
Make complex UIs that take only 1 draw call
Create your atlases right in the editor, update/modify them at will, or import an atlas from the Texture Packer.
Support for lighting, normal mapping, refraction, and more — unleash your creativity!
Support for clipped panels with hard or soft edges.
Support for a flexible size table, letting your widgets automatically push others out of the way.
Support for eastern languages with IME input. (Web Build Demo)
Built-in Localization system
Built-in keyboard and controller support
An assortment of useful scripts to help you — from changing a button color to dragging an object
Simple built-in tweening system.
Clean, short, simple and extensively optimized C# code
No DLLs or external resources