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如何學習Embedded system領域的問題

如何學習Embedded system領域的問題 如何學習Embedded system領域的問題
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Computers as Components.Principles of Embedded Computing System Design.2E

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Building.Embedded.Systems.Programmable.Hardware.148421

This is a book about developing the software and hardware you never think about. We're talking about the nitty-gritty behind the buttons on your microwave, inside your thermostat, inside the keyboard used to type this description, and even running the monitor on which you are reading it now. Such stuff is termed embedded systems, and this book shows how to design and develop embedded systems at a professional level. Because yes, many people quietly make a successful career doing just that. Building embedded systems can be both fun and intimidating. Putting together an embedded system requires skill sets from multiple engineering disciplines, from software and hardware in particular. Building Embedded Systems is a book about helping you do things in the right way from the beginning of your first project: Programmers who know software will learn what they need to know about hardware. Engineers with hardware knowledge likewise will learn about the software side. Whatever your background is, Building Embedded Systems is the perfect book to fill in any knowledge gaps and get you started in a career programming for everyday devices. Author Changyi Gu brings more than fifteen years of experience in working his way up the ladder in the field of embedded systems. He brings knowledge of numerous approaches to embedded systems design, including the System on Programmable Chips (SOPC) approach that is currently growing to dominate the field. His knowledge and experience make Building Embedded Systems an excellent book for anyone wanting to enter the field, or even just to do some embedded programming as a side project. What You Will Learn Program embedded systems at the hardware level Learn current industry practices in firmware development Develop practical knowledge of embedded hardware options Create tight integration between software and hardware Practice a work flow leading to successful outcomes Build from transistor level to the system level Make sound choices between performance and cost Who This Book Is For Building Embedded Systems: Programmable Hardware is for embedded-system engineers and intermediate electronics enthusiasts who are seeking tighter integration between software and hardware. Those who favor the System on a Programmable Chip (SOPC) approach will in particular benefit from this book. Students in both Electrical Engineering and Computer Science can also benefit from this book and the real-life industry practice it provides. Table of Contents Chapter 1: The Whole Picture Chapter 2: Power On and Bootloader Chapter 3: Inside the CPU Chapter 4: RAM, DMA, and Interrupt Chapter 5: Bus Architecture Chapter 6: Firmware Coding in C Chapter 7: Firmware Coding in the C++ and Script Languages Chapter 8: Building and Deployment Chapter 9: Field-Programmable Gate Arrays Chapter 10: System on Programmable Chip (SOPC) Chapter 11: De-Bounce, Power Management, and Display Chapter 12: Fixed Point Math Chapter 13: Popular Ways of Console Communications: Prepare the Tools Chapter 14: Work Flow

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Embedded.Linux.Systems.with.the.Yocto.Project.0133443248

Build Complete Embedded Linux Systems Quickly and Reliably Developers are increasingly integrating Linux into their embedded systems: It supports virtually all hardware architectures and many peripherals, scales well, offers full source code, and requires no royalties. The Yocto Project makes it much easier to customize Linux for embedded systems. If you’re a developer with working knowledge of Linux, Embedded Linux Systems with the Yocto Project™ will help you make the most of it. An indispensable companion to the official documentation, this guide starts by offering a solid grounding in the embedded Linux landscape and the challenges of creating custom distributions for embedded systems. You’ll master the Yocto Project’s toolbox hands-on, by working through the entire development lifecycle with a variety of real-life examples that you can incorporate into your own projects. Author Rudolf Streif offers deep insight into Yocto Project’s build system and engine, and addresses advanced topics ranging from board support to compliance management. You’ll learn how to Overcome key challenges of creating custom embedded distributions Jumpstart and iterate OS stack builds with the OpenEmbedded Build System Master build workflow, architecture, and the BitBake Build Engine Quickly troubleshoot build problems Customize new distros with built-in blueprints or from scratch Use BitBake recipes to create new software packages Build kernels, set configurations, and apply patches Support diverse CPU architectures and systems Create Board Support Packages (BSP) for hardware-specific adaptations Provide Application Development Toolkits (ADT) for round-trip development Remotely run and debug applications on actual hardware targets Ensure open-source license compliance Scale team-based projects with Toaster, Build History, Source Mirrors, and Autobuilder Table of Contents Chapter 1. Linux for Embedded Systems Chapter 2. The Yocto Project Chapter 3. OpenEmbedded Build System Chapter 4. BitBake Build Engine Chapter 5. Troubleshooting Chapter 6. Linux System Architecture Chapter 7. Building a Custom Linux Distribution Chapter 8. Software Package Recipes Chapter 9. Kernel Recipes Chapter 10. Board Support Packages Chapter 11. Application Development Chapter 12. Licensing and Compliance Chapter 13. Advanced Topics Appendix A. Open Source Licenses Appendix B. Metadata Reference

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Real-Time Concepts for Embedded Systems (嵌入式学习入门经典)

好东西与大家共享,英文版的,对于嵌入式实时系统和相关的开发做了比较系统的描述,讲的非常好。

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Embedded System

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Embedded System Design (2nd Edition)

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