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Learning C# by
Developing Games
with Unity 5.x Second
Edition
Table of Contents
Learning C# by Developing Games with Unity
5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
eBooks, discount offers, and more
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Discovering Your Hidden Scripting Skills and
Getting Your Environment Ready
Prerequisite knowledge to use this book
Dealing with scriptphobia
Downloading Unity
Obtaining a free license
Teaching behavior to GameObjects
Using Unity's documentation
Do I need to know all that?
C# documentation – where to find it? Do I
need it at all?
The Unity community – asking others for
help
Working with C# script files
Lots of files can create a mess
Why does my Project tab look different?
Creating a C# script file
Introducing the MonoDevelop code editor
Syncing C# files between MonoDevelop
and Unity
Opening LearningScript in MonoDevelop
The namespace – highlighted in blue
The class definition – highlighted in
green
Watching for possible gotchas while cre-
ating script files in Unity
Fixing synchronization if it isn't working
properly
Adding our script to GameObject
Instance? What is it?
Summary
2. Introducing the Building Blocks for Unity
Scripts
Understanding what a variable is and what it
does
Naming a variable
A variable name is just a substitute for a
value
Creating a variable and seeing how it
works
Declaration
Assignment
Click on Play!
Changing variables
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