/***************************************************************************
*
* GLee.c
* GLee (OpenGL Easy Extension library)
* Version : 5.4
*
* Copyright (c)2009 Ben Woodhouse All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer as
* the first lines of this file unmodified.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Web: http://elf-stone.com/glee.php
*
* [This file was automatically generated by GLeeGen 7.0
*
***************************************************************************/
#ifdef _MSC_VER
#pragma optimize( "g", off )
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GLee.h"
#if defined(__APPLE__) || defined(__APPLE_CC__)
#include <Carbon/Carbon.h>
#endif
typedef GLuint(*GLEE_LINK_FUNCTION)(void);
GLboolean __GLeeInited=GL_FALSE;
#ifndef _WIN32
#define __stdcall /* nothing */
#endif
void * __GLeeGetProcAddress(const char *extname)
{
#ifdef WIN32
return (void*)wglGetProcAddress(extname);
#elif defined(__APPLE__) || defined(__APPLE_CC__)
CFBundleRef bundle;
CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII);
void *function;
bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
assert(bundle != NULL);
function = CFBundleGetFunctionPointerForName(bundle, functionName);
CFRelease(bundleURL);
CFRelease(functionName);
CFRelease(bundle);
return function;
#else
return (void*)glXGetProcAddressARB((const GLubyte *)extname);
#endif
}
/* Extension querying variables */
GLboolean _GLEE_VERSION_1_2 = GL_FALSE;
GLboolean _GLEE_ARB_imaging = GL_FALSE;
GLboolean _GLEE_VERSION_1_3 = GL_FALSE;
GLboolean _GLEE_VERSION_1_4 = GL_FALSE;
GLboolean _GLEE_VERSION_1_5 = GL_FALSE;
GLboolean _GLEE_VERSION_2_0 = GL_FALSE;
GLboolean _GLEE_VERSION_2_1 = GL_FALSE;
GLboolean _GLEE_VERSION_3_0 = GL_FALSE;
GLboolean _GLEE_ARB_multitexture = GL_FALSE;
GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE;
GLboolean _GLEE_ARB_multisample = GL_FALSE;
GLboolean _GLEE_ARB_texture_env_add = GL_FALSE;
GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE;
GLboolean _GLEE_ARB_texture_compression = GL_FALSE;
GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE;
GLboolean _GLEE_ARB_point_parameters = GL_FALSE;
GLboolean _GLEE_ARB_vertex_blend = GL_FALSE;
GLboolean _GLEE_ARB_matrix_palette = GL_FALSE;
GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE;
GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE;
GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE;
GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE;
GLboolean _GLEE_ARB_depth_texture = GL_FALSE;
GLboolean _GLEE_ARB_shadow = GL_FALSE;
GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE;
GLboolean _GLEE_ARB_window_pos = GL_FALSE;
GLboolean _GLEE_ARB_vertex_program = GL_FALSE;
GLboolean _GLEE_ARB_fragment_program = GL_FALSE;
GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE;
GLboolean _GLEE_ARB_occlusion_query = GL_FALSE;
GLboolean _GLEE_ARB_shader_objects = GL_FALSE;
GLboolean _GLEE_ARB_vertex_shader = GL_FALSE;
GLboolean _GLEE_ARB_fragment_shader = GL_FALSE;
GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE;
GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE;
GLboolean _GLEE_ARB_point_sprite = GL_FALSE;
GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE;
GLboolean _GLEE_ARB_draw_buffers = GL_FALSE;
GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE;
GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE;
GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE;
GLboolean _GLEE_ARB_texture_float = GL_FALSE;
GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE;
GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE;
GLboolean _GLEE_ARB_draw_instanced = GL_FALSE;
GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE;
GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE;
GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE;
GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE;
GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE;
GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE;
GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE;
GLboolean _GLEE_ARB_texture_rg = GL_FALSE;
GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE;
GLboolean _GLEE_EXT_abgr = GL_FALSE;
GLboolean _GLEE_EXT_blend_color = GL_FALSE;
GLboolean _GLEE_EXT_polygon_offset = GL_FALSE;
GLboolean _GLEE_EXT_texture = GL_FALSE;
GLboolean _GLEE_EXT_texture3D = GL_FALSE;
GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE;
GLboolean _GLEE_EXT_subtexture = GL_FALSE;
GLboolean _GLEE_EXT_copy_texture = GL_FALSE;
GLboolean _GLEE_EXT_histogram = GL_FALSE;
GLboolean _GLEE_EXT_convolution = GL_FALSE;
GLboolean _GLEE_SGI_color_matrix = GL_FALSE;
GLboolean _GLEE_SGI_color_table = GL_FALSE;
GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE;
GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE;
GLboolean _GLEE_SGIS_texture4D = GL_FALSE;
GLboolean _GLEE_SGI_texture_color_table = GL_FALSE;
GLboolean _GLEE_EXT_cmyka = GL_FALSE;
GLboolean _GLEE_EXT_texture_object = GL_FALSE;
GLboolean _GLEE_SGIS_detail_texture = GL_FALSE;
GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE;
GLboolean _GLEE_EXT_packed_pixels = GL_FALSE;
GLboolean _GLEE_SGIS_texture_lod = GL_FALSE;
GLboolean _GLEE_SGIS_multisample = GL_FALSE;
GLboolean _GLEE_EXT_rescale_normal = GL_FALSE;
GLboolean _GLEE_EXT_vertex_array = GL_FALSE;
GLboolean _GLEE_EXT_misc_attribute = GL_FALSE;
GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE;
GLboolean _GLEE_SGIX_clipmap = GL_FALSE;
GLboolean _GLEE_SGIX_shadow = GL_FALSE;
GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE;
GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE;
GLboolean _GLEE_EXT_blend_minmax = GL_FALSE;
GLboolean _GLEE_EXT_blend_subtract = GL_FALSE;
GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE;
GLboolean _GLEE_SGIX_interlace = GL_FALSE;
GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE;
GLboolean _GLEE_SGIS_texture_select = GL_FALSE;
GLboolean _GLEE_SGIX_sprite = GL_FALSE;
GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE;
GLboolean _GLEE_EXT_point_parameters = GL_FALSE;
GLboolean _GLEE_SGIS_point_parameters = GL_FALSE;
GLboolean _GLEE_SGIX_instruments = GL_FALSE;
GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE;
GLboolean _GLEE_SGIX_framezoom = GL_FALSE;
GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE;
GLboolean _GLEE_FfdMaskSGIX = GL_FALSE;
GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE;
GLboolean _GLEE_SGIX_reference_plane = GL_FALSE;
GLboolean _GLEE_SGIX_flush_raster = GL_FALSE;
GLboolean _GLEE_SGIX_depth_texture = GL_FALSE;
GLboolean _GLEE_SGI
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3ds file 加载和显示
共313个文件
obj:57个
hh:50个
cc:47个
5星 · 超过95%的资源 需积分: 10 30 下载量 31 浏览量
2010-08-19
20:08:41
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收藏 5.62MB RAR 举报
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简单的3ds查看程序,openGL实现。支持简单的纹理。支持阴影。支持ArcBall。
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3ds file 加载和显示 (313个子文件)
smt2.3DS 445KB
23317.3DS 258KB
shadowmap1.3DS 226KB
texsm1.3DS 80KB
aa2.3ds 76KB
keyboard.3DS 47KB
house.3ds 14KB
button.3DS 14KB
F16B.3DS 11KB
torus.3DS 7KB
tex4.3DS 4KB
Makefile.am 696B
lib3ds.aps 1KB
GLee.c 1.05MB
lib3ds_file.c 39KB
lib3ds_node.c 36KB
lib3ds_material.c 26KB
lib3ds_mesh.c 20KB
lib3ds_track.c 15KB
lib3ds_viewport.c 12KB
lib3ds_matrix.c 11KB
lib3ds_chunktable.c 10KB
lib3ds_io.c 10KB
lib3ds_light.c 10KB
lib3ds_atmosphere.c 7KB
lib3ds_quat.c 6KB
lib3ds_background.c 6KB
lib3ds_vector.c 5KB
lib3ds_camera.c 4KB
lib3ds_chunk.c 4KB
lib3ds_shadow.c 3KB
lib3ds_util.c 3KB
lib3ds_math.c 2KB
vrml1-scanner.cc 170KB
vrml1-parser.cc 121KB
SubStack.cc 15KB
Driver.cc 6KB
Attribute.cc 3KB
Material.cc 3KB
ShapeHints.cc 2KB
SpotLight.cc 2KB
Transform.cc 2KB
PerspectiveCamera.cc 2KB
OrthographicCamera.cc 2KB
IndexedLineSet.cc 2KB
IndexedFaceSet.cc 2KB
AsciiText.cc 2KB
Texture2Transform.cc 2KB
Texture2.cc 2KB
DirectionalLight.cc 2KB
PointLight.cc 2KB
WWWAnchor.cc 2KB
Separator.cc 1KB
NormalBinding.cc 1KB
Cone.cc 1KB
WWWInline.cc 1KB
Cube.cc 1KB
Cylinder.cc 1KB
PointSet.cc 1KB
FontStyle.cc 1KB
LOD.cc 1KB
SFImage.cc 1KB
Document.cc 1KB
MaterialBinding.cc 1KB
Switch.cc 1KB
TextureCoordinate2.cc 1KB
Translation.cc 1KB
MatrixTransform.cc 1KB
Coordinate3.cc 1KB
Sphere.cc 1KB
Rotation.cc 1KB
Scale.cc 1KB
Normal.cc 1KB
SFRotation.cc 992B
Node.cc 988B
SFMatrix.cc 973B
SFColor.cc 970B
SFVec3f.cc 946B
USE.cc 921B
SFVec2f.cc 913B
ScModel.cpp 33KB
NeHeGL.cpp 20KB
mMatrix.cpp 13KB
auxOpenGL.cpp 12KB
ScShadowVolume.cpp 9KB
ScShadowMap.cpp 7KB
mTrsf.cpp 7KB
RenderMain.cpp 6KB
RenderApp.cpp 4KB
ScView.cpp 4KB
ScBoundBox.cpp 4KB
Text.cpp 3KB
ScLabelWnd.cpp 2KB
mQuaternion.cpp 2KB
ScArcBall.cpp 2KB
mVector.cpp 853B
mPlane.cpp 650B
View3DSApp.cpp 636B
ScCommon.cpp 468B
VrmlGroupNode.cpp 117B
共 313 条
- 1
- 2
- 3
- 4
资源评论
- lily031409092013-11-08还可以,能用
- huangjin9005132012-11-18还不错,蛮好的
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