Fundamentals of Multimedia(多媒体技术教程)(英文版)

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Fundamentals of Multimedia(多媒体技术教程)(英文版) 作者:李泽年(Ze-NianLi) pdf 扫描版 《多媒体技术教程》从多媒体编著和数据表现、多媒体数据压缩以及多媒体通信和检索三个层面对多媒体涉及的基本概念、基本原理和基本技术进行了详细介绍。
to my mom, and my wife yansin lo Noah, James(Ira), Eva, and, especially, to Jenna Mark Lis( of Trademarks The following is a list of products noted in this text that are trademarks orregistered trademarks their ompanies ED) Studio max is a registered trademark of Autodesk, Inc After Effects, IFlustrator, Photoshop, Premiere, and Cool Edit are registered trademarks of Adobe S Authorware, Director, DreHinweaver, Fireworks, and Frcchand are registered trademarks, and Flash and Soundedit are trademarks of Macromedia, Inc, in the United States and/or other countries cakewalk Pro audio is a trademark CorelDRAw is a registered trademark of Corel and/or its subsidiaries in Canada, the United States and/or other countries Cubase is a registered trademark of Pinnacle Syste Directx, Internet Explorer, PowerPoint, Windows, Word, Visual Basic, and visual C++ are registered tradeinarks of Microsoft Corporation in the United States and/or other countries Gifcon is a trademark of Alchemy Mindworks Corporation Hlyper Card and Final Cut Pro are registered trademarks of Apple Collputer, Inc Hyper Studio is a registered trademark of Sunburst Technology Java Media h rk and Java 3D are trademarks of Sun mic the united s and other countrics Jell-o is a registered trademark of Kraft Foods Incorporated MATLAB is a trademark of The mathwork s ino Maya and OpenGL arc registered trademarks of Silicon Graphics Inc Mosaic is a registered trademark of National Center for Supercomputing Applications (NCSAY Netscape is a registered trademark of Netscape Corporation in the U.S. and other Countrie Playstation is a registered trademark of Sony Corporation Pro Tocl Avid technology, I Quest Multimedia Authoring System is a registered trademark of Allen Communication Learning Services Renderman is a registered trademark of pixar Animation Studios Is a registered trademark of Slink Softimage XSI is a registered trademark of Avid Technology Ine Sound Forge is a registered trademark of Sonic Foundry Win Zip is a registered trademark Win Zip Computing, Inc Contents Preface AIT I Multimedia Authoring and Data Representations 1 introduction to multimedia 1.I What is Multimedia? 3 d.I.I Components of Multimedia 3 1. 1.2 Multimedia Research Topics and Projects 4 nd Hypermedia I 2. 1 History of Multimedia 5 1. 2.2 Hypermedia and Multinedia 1.3 World Wide Web 8 3. I History of the Www 8 hyperText Transfer Pr 1.3.3 HypcrIcxt Markup Language(HTML) 10 1.3.4 Extensible Markup Language(XML) 11 13. Synchronized Multimedia Integration Language(SMIL)12 1. 4 Ovcrvicw of Multimedia Software Tools 14 1.4.1 Music Sequencing and Notatiol14 1. 4. 2 Digital Audio aphics and image Editing 15 g 15 14.5 5 Further Exploration 17 1.6 Excrci I8 1.7 References」9 2 Multimedia Authoring and Tools 20 2. 1 Multinedia authoring 2.1.1 Multimedia Authoring metaphe 2.1.2 Multimedia producta 2.1.3 Multimedia Presentation 25 2. 1. 4 Autumatic Autl 2 g and authoring to 2.2.1 Adobe premiere 37 3 Graphics and Image Data repre ohics/Ir s 6 i 1-Bit Images 6 2 8-Bit Gray-Level Images 6 3.13 ge 64 3. 1.4 24-Bit Color Images 6 3. 1.5 8-Bit Color images Lookup TableS (LUTs)67 3.2 Papular File ForInlals 7I 3.2.1GIF71 3.2.2川E75 2.3PNG76 3.2.1 TIFF 77 32.5EX7 2.6 Craphics Animation Fics 77 3.2.7 PS and PDF 78 3. 2.8 WindOws WMF 78 3.2.9 Windows BMP 78 3.2.10 Macintosh PAINT and PiCt 78 3.2.11 X Windows lfM 9 3.3 Furthcr Exploration 79 3.4 Exercises 79 3.5 References 81 4 Color in Image and video 82 4.1 Color Science 82 4. 1. 1 Light and Spectra 82 4.1.2 Human Vision 84 4.1.3 Spectral Sensitivity of the Eye 84 4.1.4 Image formation 8.5 41.5 Camcra systems 86 4.1.6 Gamma Correction 87 4.1. 7 Cofor-Matching Functions 89 4.1.8 CIE Chromaticity Diagram 91 4.1.9 Color Monitor Specifications 94 4. 1,10 Out-of-Gamut Colors 95 4f.1,11 White-Point Correction 96 4. 1.12 XYZ to RGB Transform 97 4_1.13 Transform with Gamma Correction 97 4.1.14L (CIELAB)Color Model 98 4. 1. 15 More Color-Coordinate Schemes 100 4. 1.16 Munsell Color Naming System 100 4.2 Color Models in Images 100 4.2.1 RGB Color Model for CRT Displays 100 4.2.2 Subtractive Color: CMY Color Model 101 2.3Tr from rGB to CMY 10 4.2. 4 Undercolor Removal: CMYK System 10 4. 2. 5 Printer GamIts 102 4.3〔 olor modeis inⅥ idco I04 4,3.1 Video Color Transforms 10 4.3.2 YUV Color Model 104 4.3.3 YIQ Color Model. 10 4.3.4 YCbCI Color Model 107 Furthcr Exploration 107 5 4.6 References 111 5 Fundamental Concepts in video I12 Types of Video Signals 112 ent Vide] 112 5.1.2 Composite video 113 5.1,3s- video⊥I3 Analog video 113 52.1NTsCⅵdeo116 522PALⅤideo119 5.2.3 SECAM Vidco 119 5.3 Digital Video 119 3. 1 Chroma Subsampling 120 5.3.2 CCIR Standards for D al video 120 5.3.3 High Definition TV(HDTV)122 5.1 Further Exploration 124 5.5 Exercises 124 5.6 Refer G Basics of Digital Audio 126 6. 1 Digitization of Sound 126 6.1.1 What Is Sound? 126 6.1.2 Digitization 127 6.1.3 Nyquist Theorem 128 6.I. 4 Signal-to-Noise Ratio (SNR) 131 6.1.5Si Noise Ratio(SQNR) 131 6. 1.6 I inear and Nonlinear QuanTization 133 6.1.7 Audio filtering 136 6.1.8 Audio Quality versus Data Ratc 130 6.1.9 Synth 6.2 MID)l: Musical Instrument Digital Interface 139 6.2.1 MIDI OYcrvicw 139 6. 2.2 Hardware Aspects of MIDI 142 6.2.3 Structure of MIDI Messages 143 6.2.4 General MIDI 147 6.2.5 MIDI-to -WAy Cont 6.3 Quantization and'lransmission of Audio 147 VE II Multimedia Data Compl 165 7 Lossless Compression Algorith 7.1 Introduction 16 7.2 Basics of Info 7.3 Run-Length Coding 171 7. Variable-Length Coding(vlc) 171 7.41 Shat 111f 1.4.2 Huffman Coding 173 7.4.3 Adaptive huffman Coding 176 7.5 Dictionary-Based Cuding 181 7.6 Arithmetic Codi 7.7 Lossless Image CI 1 Differential Coding of Imag 7.8 Further Exploration 194 7.9 Exercises 195 710R 8 Lossy Compression AlgoriThms 199 8.2 Distortion m 3 The Rate-Distortion Theory 200 8. 4 QuanTization 200 8.4.1 Uniform Scalar Quantization 201 8.4.2 Nonumiform Scalar Quantization 204 206 8.5 Transform Coding 20)7 8.5. Discrete Cosine Transform ( DCT) 207 8. 5.2 Karhunen-Loeve Transfo]IIl* 220 g Wavelet-B 8.6.1 Introduction 222 8. 6.2 Continuous Wavelet Transform* 227 8.6.3 Discrete Wavelet Trans forIn 230 8. 7 Wavelet packets 240 8. 8 Embedded zerotree of Wavelet Coefficients 24I 8. 8 1 The Zerotree Data Structure 242 8.8.2 Successive Approximation Quantization 244 8.8.3 EZW Exampl 8.9 Set Partitioning in hierarchical Trees(SPIHT) 247 8.10 Further Exploration 2 8 8.11 Exercises 12 Rcfo g Image Compression Standards 253 9.1 The jPeg Slandard 25 9.1.1 Main Steps in JPEiCi Image Compression 253 91.2 PEG M 9. 1.3 A Glance at the PEg Bitstream 265 .2 The PEG2000 Standard 265 9. 2.I Main Stcps of JI'EG2000 Image Compression* 267 2 Adapting IBCOT to JPEG2000 275 3 Region-of-interest Coding 275 9. 2. 4 Comparison of JPEG and PEG200 H)Performance 277 9.3 The JPEG-LS Standard 277 9.3.1 Predictic 9.3.2 Context Determination 281 9.3.3 Residual Coding 281 9.3.4 Near-Lossless Mode 281 9. 4 Bilevel Image Compression Standards 28 9.4.1 The JBIG Standard 282 9. 4. 2 The JBIG2 Standard 282 9.5 Further Exploration 284 96【x 285 9.7 Rcfcrences 287 10 Basic videa Compression Techni 288 10. I Introduction to Video Compression 288 10. 2 Video Compression Bascd on Motion Compensation 288 10.3 Search for Motion Vectors 290 10. 3. 1 Sequential Search 290 D logarithmic Search 291 10.3.3 HierArchical Search 293 D4I261295 10. 4. Intra-Frame (I-Frame) Coding 297 10.4.2 Inter-Framc(I-Frame) Predictive Coding 297 10.1.3 Quantization jn H 261 297 10.4.4 H261 Encoder and Decoder 298 10.4.5 A Glance at the H261 video Bitstream Syntax 301 10.5H263303 0.5.1 Motion Compensation in H263 304 I00.5.2 Optional 1. 263 Codling m l0.5.3H.263+andH263++307 10.6 Further Exploration 308 10.7 Exercises 309 10.8 References 310 ll MPEG Video Coding I-NIPEG-I and 2 312 312 11.2MPEG-1312 11.2.1 Motion Compensation in MPEG-1 313 12.1 OvcrvAer ofn s ll-MPEG-4, 7, and Beyond 12 MPEG Video Odin 332 MPEG 12.2 Object-Based Visual Coding in MPEG-4 335 12.2.1 VOP-Based Coding vs, Frane- Based Coding 335 12.2.2 Motion Compensation 337 12.2.3 Texture Coding 341 12.2.4 Shape Coding 343 12.2.5 Static Texture Coding 340 12.2.6 Sprite Coding 347 2.2./ Global Motion Compensation 348 12.3 Synthetic Object Coding in MPEG 4 3 19 123, 1 2D Mesh Object Coding 349 2.3.2 3D Model-based Coding 354 12. 4 MPEG-4 Object types, Profiles and 1 evels 356 I 2.5 MPEG-4 Part 1O/H.264 357 12.5, 2 Baseline Profile Features 360 25.3 Main Profile fe 360 12.5.4 Extended Rofile Featu 61 2.6MPEG-7361 126.1Des 12.6.2 Description Scheine(DS) 365 12.6. 3 Description Definition I angtlage(I)DL) 368 12.7M-21369 8 Further Exploration 370 12.9 Exercises 370 12.10 References 371 13 Basic Audio Compression Techniques 374 13. 1 ADPCM in Speech Coding 13.1.[ ADPCM374 132G.726 ADPCM376 13.3 vocoders 378 13.3.I Phase Insensitivity 378 13.3,2Cht. 3. 3. 3 Formant Vocoder 380 13.3.4 Linear Predictive Coding 380 13.35CELP383 13.3.6 Bybrid xcitation vocoder 389 13.4 Furthcr Exploration 392 135王 excises39 13. 6 References 393 4 MPEG Audio Compression 395 14.1 Psyche tics 39 14.1.i Equal-loudr cations 396 14.1,2F 398 14.1.3 Temporal masking 403 14.2 MPeg audio 405

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linh59 挺好的,就是英文版
2017-12-15
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eason_cs 不错不错,是我想要的资源,经典
2017-09-12
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狼墓 还是很好用的,能看清
2016-06-10
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qige023 感觉不是很清楚,勉强看一下把
2016-04-14
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垂睑 感觉不是很清楚,勉强看一下把
2015-11-02
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糖馅饼 很好的。。开卷考试就靠这个的。。
2015-08-03
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hywmickey 经典教材 扫描版不太清晰
2015-06-22
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Ziyuan_Cui 好东西,有中文版的就好了
2015-04-22
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david_0905 老师推荐的原版教材,介绍了一些常见的语音和图像编码方式,非常大基础
2015-03-05
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qq_25817715 经典教材 扫描版不太清晰
2015-02-04
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