To order the full version of Quake II, or any other id Software games and/or
mechandise, please call (800) ID-GAMES. You can also visit our web site at
www.idsoftware.com for more information.
=============================================================================
Quake II ReadMe File
CONTENTS
I. Story
II. Installation
III. Setup
a. Goal of the Game
b. Game Structure
c. Main Menu
d. Game
e. Multiplayer Menu Selection
f. Video Menu Selection
g. Options
h. On-Screen Information During Gameplay
IV. Getting Around Stroggos
a. Movement
b. Dying
V. Multiplayer Quake II
a. Join Network Server
b. Start Network Server
c. Player Setup
VI. TCM Intel Brief: Classified
VII. Technical Information
a. System Requirements
b. Release Notes
c. About Direct X
d. What is OpenGL? -
About the Quake II 3D Accelerated Engine
e. More on Quake II Video
VIII. Customer Support
IX. Credits
====================
== I. The Story ==
====================
Long shadows claw desperately away from your dusty combat boots, fueled by
the relentless sun of a late Texas afternoon. Shading your eyes against the
glare, you squint for the thousandth time at the line of soldiers ahead of
you. It stretches on endlessly across the rubble, disappearing at last into
the cool shadows of a troop carrier. Soon you'll walk up the ramp into the
ship, climb into your one-man cocoon, tear through the interplanetary
gateway, and smash down light-years away from the blowing sand and blasted
ruins that surround the Dallas-Metro crater.
"What the hell is taking so long?!" you snarl, slamming the battered barrel
of your side arm, the blaster, against your scarred palm. "I've waited long
enough. Time to kick some Strogg ass."
Slightly rocking back and forth under the sweltering August sun, you spit
out of the side of your mouth, rub your eyes, and think back to the day
when the wretched creatures first attaced. Like flaming meteors, their
crafts pounded into the Earth and unbelievably, these bio-mechanical
aliens... these hideous cyborgs... swarmed out while their ships still
sizzled with reentry heat. They killed or captured anything that lived. We
figured that the Strogg were after our planet's resources: minerals,
metals, and water: things like that. But their onboard storage facilities
did little to disguise what they considered to be resources: fleshy limbs
and organs for new cyborgs, and of course, food.
The line moves. And moves again. Into the cool shadows at last. The
assembled armies branch off into new lines divided by corps and unit.
"I can't deal with this shit - what's the friggin' hold-up?"
"Cool your jets, marine," Tokay mutters and smiles over his shoulder.
"We'll all get a few Strogg heads to take home as souvenirs. I promise you
that."
"Yo, soldier, 3585." The medtech's voice startles you.
"You in or out?"
Competent hands guide you into the coffin-like opening of your Mark 9A drop
pod: sleek, dark, and invisible to the Stroggos defense systems. One of the
techs begins to drop the reinforced pod door. "Sleep tight, soldier.
You'll see sunlight in less than six and a half hours. Not our sun, mind
you." <SLAM>
Pitch black except for the mild glow of your video readout system in front
of you. You've done this a dozen times in the sim classes. No sweat. Just
a few short hours to sleep, recharge, and then the moment of glory. But
this time it's for real.
It's also time to think. You recall your first official day of training,
your unit commander discussing how these damn parasites made it to Earth
and other nearby colonies in the first place. By employing our best
satellites and long-range scanners, we learned how they traveled light
years so quickly - the Strogg used these black hole-like gateways as their
highway to heaven. We still don't know if they created these rips in the
fabric of space and time, or if they simply discovered them by accident.
Either way... it's just like opening the door to an all-you-can-eat
restaurant for these bastards. In about two hours, we'll be entering the
same interstellar portals, to hit 'em where it hurts... on their own turf.
You close your eyes and relish this thought. Eventually, you nod off to the
low hypnotic hum of the troop carrier.
*Crackle* ... *fzzzz* ... "Greetings to the people of the Coalition. This
is Flag Admiral Crockett, speaking to you from the bridge deck of Phobos.
We are entering the outer orbits of Stroggos, the alien's home system. As
we had postulated, Stroggos' atmosphere is harsh but breathable. We expect
to make planetfall soon. Now is the time to switch on your debriefing panel
if ya need it."
"Boomer?" the voice crackles through every soldier's headset. "Drop X-ray
squad
in 30 on my mark. You copy?"
"Roger that!" In another pod, your sergeant snaps back. "OK boys and girls,
you see the clock on your heads-up. Two demerits for anyone who up-chucks
during bounce and roll!"
*Shthunk!!* Your drop pod is shot from the side of the carrier and hurtles
downward. *Wheee-oooooo!* Incendiary atmosphere howls past the pod's
rapidly heating shell. *Ka-WHUMP! * The pod wall suddenly buckles to your
right, but stays intact. Another pod must have clipped yours on its way in.
ECM didn't indicate enemy fire. Shit. Thrusters and stabilizing gyros are
fading. Based on the pings, the other pods are pulling away. Below you, the
large alien city roars into focus on the screen. But where are the other
pods? They were there a minute ago.
Suddenly, distorted radio chatter lights up, "Mayday! Mayday! Lost all
power... shielding failed... missed dz... some kind of EMP is... kzzzt...
us out. We're dropping like fli... zzzzkkkzzzt". Silence.damn! If the
Strogg have electromagnetic pulse defenses and we failed to detect them...
all of us are in the shitter. That HUGE blip has to be the Big Gun. You do
a slow dogleg left as your navcomp finds a place to land when all of a
sudden retros kick in and propel you south.
"What the...?" Before you know it you skip across the lip of a crater and
slam into a structure, a good distance away from your target. Dazed and
bleeding from a head cut you toggle open the labeled arsenal bins and reach
for where your gear ought to be stowed. Damn. Nothing but your sidearm.
Damn again.
You leap out the crushed pod door, alone, with blaster in hand, and tear
off into the room with the bittersweet stench of vengeance coursing through
your veins...
========================
== II. Installation ==
========================
To install Quake II on your system, insert the game CD into your CD-ROM
drive and:
1. Double-click on Setup.exe at the root level of the CD, or
2. Go to Run... in your Start Menu and type d:\Setup.exe
(substitute your CD-ROM's drive letter if different from "d:")
Follow the on-screen instructions as they guide you through the
installation process.
** Note: It is required that the Quake II CD be in the drive whenever you
start a Single Player game.
For updates to Quake II, please refer to www.idsoftware.com.
===================
== III. Set Up ==
===================
a. Goal of the Game
--------------------
The goals of Quake II are divided into a series of complex missions or
objectives. During the game your field computer provides you with each new
objective. It is important to regularly review this information. The Intel
Brief section of this manual describes general information on your
missions, environment, weapons, special items, and alien profiles.
b. Game Struc
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Quake2 源码+游戏数据+VS2008工程 (805个子文件)
README-3.21-RELEASE 743B
quake2.3dfxgl 91B
r_draw16.asm 31KB
r_spr8.asm 22KB
r_drawa.asm 20KB
r_edgea.asm 19KB
r_polysa.asm 18KB
r_surf8.asm 15KB
r_varsa.asm 5KB
r_aclipa.asm 5KB
r_scana.asm 1KB
README.AXP 2KB
ctf.bsc 619KB
qgl_win.c 182KB
qgl_linux.c 181KB
qgl_irix.c 173KB
g_ctf.c 109KB
menu.c 108KB
g_func.c 52KB
g_func.c 52KB
g_items.c 51KB
cl_fx.c 51KB
g_items.c 47KB
g_misc.c 47KB
g_misc.c 46KB
p_client.c 43KB
cl_tent.c 42KB
gl_rmain.c 42KB
cl_main.c 41KB
r_polyse.c 40KB
p_client.c 40KB
cl_ents.c 39KB
cmodel.c 37KB
p_weapon.c 36KB
gl_rsurf.c 36KB
r_alias.c 35KB
p_weapon.c 35KB
common.c 35KB
gl_image.c 35KB
r_poly.c 31KB
rw_x11.c 30KB
r_main.c 30KB
m_soldier.c 30KB
cl_scrn.c 28KB
r_model.c 28KB
p_view.c 28KB
pmove.c 28KB
gl_model.c 28KB
p_view.c 27KB
q_shared.c 26KB
q_shared.c 26KB
cl_newfx.c 26KB
g_ai.c 26KB
g_ai.c 26KB
snd_dma.c 25KB
sv_main.c 25KB
g_spawn.c 24KB
r_edge.c 24KB
g_spawn.c 24KB
g_weapon.c 24KB
g_weapon.c 24KB
glw_imp.c 22KB
g_phys.c 22KB
g_phys.c 22KB
sv_ccmds.c 22KB
m_boss32.c 22KB
g_target.c 21KB
g_target.c 21KB
m_tank.c 20KB
in_win.c 20KB
g_cmds.c 20KB
gl_mesh.c 20KB
r_rast.c 20KB
net_wins.c 19KB
gl_glx.c 19KB
rw_ddraw.c 19KB
g_cmds.c 19KB
cl_parse.c 19KB
g_save.c 19KB
snd_win.c 19KB
keys.c 18KB
m_medic.c 18KB
m_boss31.c 18KB
files.c 18KB
g_monster.c 18KB
g_monster.c 18KB
sv_ents.c 18KB
m_insane.c 18KB
g_save.c 17KB
vid_dll.c 17KB
r_part.c 17KB
m_boss2.c 17KB
m_supertank.c 17KB
m_chick.c 16KB
cmd.c 16KB
m_float.c 16KB
qmenu.c 16KB
m_brain.c 16KB
sv_user.c 15KB
gl_light.c 15KB
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