• Apress.Unboxing Android USB

    Unboxing Android USB,USB世界级专家写作的android usb专门著作,目前为止,市面上第一份有关此专题的书籍,花钱买的,分享给大家!

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  • Android Apps for Absolute Beginners 4th Edition 2017

    Android Apps for Absolute Beginners: Covering Android 7 by Wallace Jackson English | 6 Apr. 2017 | ISBN: 1484222679 | 484 Pages | PDF | 26.76 MB Get your first Android apps up and running with the help of plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. Android Apps for Absolute Beginners cuts through the fog of jargon and mystery that surrounds Android app development, and gives you simple, step-by-step instructions to get you started. This book teaches Android application development in language anyone can understand, giving you the best possible start in Android development. It provides clean, straightforward examples that make learning easy, allowing you to pick up the concepts without fuss. It offers clear code descriptions and layout so that you can get your apps running as soon as possible Although this book covers what's new in Android 7, it is also backwards compatible to cover some of the previous Android releases. What You'll Learn Download, install, and configure the latest software needed for Android app development Work efficiently using an integrated development environment (IDE) Build useful, attractive applications and get them working immediately Create apps with ease using XML markup and drag-and-drop graphical layout editors Use new media and graphics to skin your app so that it has maximum appeal Create advanced apps combining XML, Java and new media content Who This Book Is For If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills ― as long as you have a desire to learn and you know which end of the mouse is which, the world of Android apps development awaits.

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  • Create Mobile Games with Corona: Build with Lua on iOS and Android

    Develop cross-platform mobile games with Corona using the Lua programming language! Corona is experiencing explosive growth among mobile game developers, and this book gets you up to speed on how to use this versatile platform. You'll use the Corona SDK to simplify game programming and take a fun, no-nonsense approach to write and add must-have gameplay features. You'll find out how to create all the gaming necessities: menus, sprites, movement, perspective and sound effects, levels, loading and saving, and game physics. Along the way, you'll learn about Corona's API functions and build three common kinds of mobile games from scratch that can run on the iPhone, iPad, Kindle Fire, Nook Color, and all other Android smartphones and tablets. Get a crash course in cross-platform mobile game programming using the Corona SDK. Corona, one of the easiest to use mobile gaming platforms, makes this often-difficult process both quick and easy to master. Even if you have little previous programming knowledge, you'll feel comfortable as we begin with fundamentals before building examples of the most common kinds of games on the market today. You'll develop arcade, side scroller, and tower defense games from start to finish, and Corona will automatically turn them into apps that can run on both iOS and Android devices. These finished apps can be used as ready-to-go frameworks for your own future projects. You'll learn how to write clean, easily maintainable, easily expandable game code, and to create online leaderboards for your games. You'll also find out how to make money with games: enabling in-app purchases and in-game ads as well as how to get apps into the iTunes App Store, Google Play, and the Amazon Android Marketplace. This book focuses on getting quick and effective results. Every page teaches by example and explanation, not with abstract lists of functions and variables. By the time you're done, you'll have learned most of what there is to know about mobile game programming and about the Corona SDK.

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  • Enterprise Android Programming Android Database Applications for the Enterprise

    The definitive guide to building data-driven Android applications for enterprise systems Android devices represent a rapidly growing share of the mobile device market. With the release of Android 4, they are moving beyond consumer applications into corporate/enterprise use. Developers who want to start building data-driven Android applications that integrate with enterprise systems will learn how with this book. In the tradition of Wrox Professional guides, it thoroughly covers sharing and displaying data, transmitting data to enterprise applications, and much more. Shows Android developers who are not familiar with database development how to design and build data-driven applications for Android devices and integrate them with existing enterprise systems Explores how to collect and store data using SQLite, share data using content providers, and display data using adapters Covers migrating data using various methods and tools; transmitting data to the enterprise using web services; serializing, securing, and synchronizing data Shows how to take advantage of the built-in capabilities of the Android OS to integrate applications into enterprise class systems Enterprise Android prepares any Android developer to start creating data-intensive applications that today’s businesses demand.

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  • Apress.Beginning.Android.3D.Game.Development

    Beginning Android 3D Game Development is a unique book for today’s Android and game app developers who want to learn how to build 3D game apps that run on the latest Android KitKat platform using Java and OpenGL ES. A Drone Grid game case study is included. Table of Contents Chapter 1: Let’s Meet the Android Chapter 2: Java for Android Chapter 3: 3D Math Review Chapter 4: 3D Graphics Using OpenGL ES 2.0 Chapter 5: Motion and Collision Chapter 6: Game Environment Chapter 7: Drone Grid Case Study: Creating the Player Chapter 8: Drone Grid Case Study: Creating the Enemies Chapter 9: Drone Grid Case Study: The User Interface Chapter 10: The Final Drone Grid Game Chapter 11: The Android Native Development Kit (NDK) Chapter 12: Publishing and Marketing Your Final Game Book Details Title: Beginning Android 3D Game Development Author: Robert Chin Length: 492 pages Edition: 1 Language: English Publisher: Apress Publication Date: 2014-03-11 ISBN-10: 1430265477 ISBN-13: 9781430265474

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  • The Business of Android Apps Development 2nd Edition

    The growing but still evolving success of the Android platform has ushered in a second mobile technology “gold rush” for app developers. Google Play and Amazon Appstore for Android apps has become the second go-to apps eco for today's app developers. While not yet as large in terms of number of apps as iTunes, Google Play and Amazon Appstore have so many apps that it has become increasingly difficult for new apps to stand out in the crowd. Achieving consumer awareness and sales longevity for your Android app requires a lot of organization and some strategic planning. Written for today's Android apps developer or apps development shop, this new and improved book from Apress, The Business of Android Apps Development, Second Edition, tells you today's story on how to make money on Android apps. This book shows you how to take your app from idea to design to development to distribution and marketing your app on Google Play or Amazon Appstore. This book takes you step-by-step through cost-effective marketing, public relations and sales techniques that have proven successful for professional Android app creators and indie shops―perfect for independent developers on shoestring budgets. It even shows you how to get interest from venture capitalists and how they view a successful app vs. the majority of so-so to unsuccessful apps in Android. No prior business knowledge is required. This is the book you wish you had read before you launched your first app!

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  • 50 Android Hacks

    The best programming techniques are often the shortest and simplest—the hacks. In this compact and infinitely useful book, Android expert Carlos Sessa delivers 50 hacks that will save you time, stretch your skills, and maybe even make you smile. Hacks. Clever programming techniques to solve thorny little problems. Ten lines of code that save you two days of work. The little gems you learn from the old guy in the next cube or from the geniuses on Stack Overflow. That’s just what you’ll find in this compact and useful book.

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  • Android Hacker's Handbook

    原书英文版 这本全世界黑客翘首以盼的《黑客攻防技术宝典:Android篇》终于出版了。这是目前最全面的一本Android系统安全手册,书中细致地介绍了Android系统中的漏洞挖掘、分析,并给出了大量利用工具。这是作者阵容最强大的一本书,每位作者都是世界级顶尖黑客:Joshua J. Drake,Zach Lanier,Collin Mulliner,Pau Oliva,Stephen A. Ridley,Georg Wicherski。

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  • 【Android基础教程英文版】Hello.Android.4th.Edition.2015.5.pdf

    What’s in This Book? Hello, Android is divided into four main parts. Roughly speaking, the book progresses from less advanced to more advanced topics, or from more common to less common aspects of Android. Several chapters share a common example: an Android Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you’ll learn about many aspects of Android programming, including user interfaces, multimedia, and the Android Activity and Fragment life cycles. In Part I, we’ll start with an introduction to Android. This is where you’ll learn how to install the Android emulator and how to use an IDE to write your first program. Then we’ll introduce a few key concepts like the Android life cycle. Programming in Android is a little different from what you’re probably used to, so make sure you get these concepts before moving on. Part II talks about Android’s user interface: display, input, multimedia, and animation. These features will be used in many of the programs you write. Part III digs deeper into the Android platform. Here we’ll explore making your app compatible with multiple Android devices and versions. You’ll also learn how to publish your app on the Google Play Store. Part IV wraps things up with a discussion of more advanced topics, including embedding HTML pages, accessing web services, using Google Play Services, and storing data with the built-in SQLite database. At the end of the book, you’ll find an appendix that covers the differences between Android and Java Standard Edition (SE), along with a bibliography.

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  • Learn Java for Android Development, 3rd Edition

    Learn Java for Android Development, 3rd Edition, is an update of a strong selling book that now includes a primer on Android app development (in Chapter 1 and Appendix C, which is distributed in the book’s code archive). This book teaches programmers the essential Java language skills necessary for effectively picking up and using the new Android SDK platform to build mobile, embedded, and even PC apps, especially game apps. Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its APIs in order to improve your chances of succeeding as an effective Android app developer. This book helps you do that. Each of the book’s 16 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 700 exercises are provided in an appendix. A second appendix provides a significant game-oriented Java application, which you can convert into an Android app. Once you complete this one-of-a-kind book written by Jeff Friesen, an expert Java developer and JavaWorld.com columnist, you should be ready to begin your indie or professional Android app development journey. What you’ll learn The Java skills necessary for Android development The core Java language fundamentals Classes, objects, inheritance, polymorphism, and interfaces Advanced Java language features (such as generics) The basic Java APIs necessary for Android (such as the String class and threading) The Collections Framework for organizing objects The Concurrency Utilities for simplifying multithreading Classic and New I/O Networking and database access Parsing, creating, and transforming XML documents Additional APIs for creating and accessing ZIP and JAR files, and more Who this book is for This book is for any programmer—including existing Java programmers and Objective-C based iPhone and iPad programmers— of any skill level who needs to obtain a solid understanding of the Java language and foundational Java APIs before jumping into Android app development. Table of Contents Chapter 1: Getting Started with Java Chapter 2: Learning Language Fundamentals Chapter 3: Discovering Classes and Objects Chapter 4: Discovering Inheritance, Polymorphism, and Interfaces Chapter 5: Mastering Advanced Language Features, Part 1 Chapter 6: Mastering Advanced Language Features, Part 2 Chapter 7: Exploring the Basic APIs, Part 1 Chapter 8: Exploring the Basic APIs, Part 2 Chapter 9: Exploring the Collections Framework Chapter 10: Exploring the Concurrency Utilities Chapter 11: Performing Classic I/O Chapter 12: Accessing Networks Chapter 13: Migrating to New I/O Chapter 14: Accessing Databases Chapter 15: Parsing, Creating, and Transforming XML Documents Chapter 16: Focusing on Odds and Ends Chapter 17: Solutions to Exercises Chapter 18: Four of a Kind Book Details Title: Learn Java for Android Development, 3rd Edition Author: Jeff Friesen Length: 1200 pages Edition: 3 Language: English Publisher: Apress Publication Date: 2014-02-23 ISBN-10: 1430264543 ISBN-13: 9781430264545

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