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C++游戏开发指南(C++ Game Development Cookbook)-2016年英文原版,0积分
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C++游戏开发指南(C++ Game Development Cookbook)-2016年英文原版,0积分
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C++ Game Development
Cookbook
Over 90 recipes to get you creating modern, fast,
and high-quality games with C++
Druhin Mukherjee
BIRMINGHAM - MUMBAI
[ FM-2 ]
C++ Game Development Cookbook
Copyright © 2016 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or
transmitted in any form or by any means, without the prior written permission of the publisher,
except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies
and products mentioned in this book by the appropriate use of capitals. However, Packt
Publishing cannot guarantee the accuracy of this information.
First published: May 2016
Production reference: 1250516
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78588-272-2
www.packtpub.com
[ FM-3 ]
Credits
Author
Druhin Mukherjee
Reviewer
Gonzalo Peces Nicolás
Acquisition Editor
Kirk D'costa
Content Development Editor
Rashmi Suvarna
Technical Editor
Anushree Arun Tendulkar
Copy Editor
Sas Editing
Project Coordinator
Judie Jose
Proofreader
Sas Editing
Indexer
Monica Ajmera Mehta
Graphics
Disha Haria
Production Coordinator
Arvindkumar Gupta
Cover Work
Arvindkumar Gupta
[ FM-4 ]
About the Author
Druhin Mukherjee is currently the co-founder and technical Director at GodSpeed Games.
He has, over the years, worked with clients such as Lightning Fish Games, Chromativity,
Rockstar North, Tag Games, BBC, Dynamo Games, and Codemasters.
Druhin has been balancing making games and teaching video game programming to
enthusiastic students. He spent 3 years in Auckland, New Zealand as a Senior Lecturer
in the Games department at Media Design School.
As a passionate games developer, Druhin has been sharing his knowledge on the Internet as
blogs and websites. His recently started website for solving game development puzzles has
over thousand subscribers.
Druhin has collaborated with other writers and published many journals and papers; however,
this is his rst ofcial effort to write a book.
I would like to thank my wife, Anushree, for putting up with my late night
writing sessions. I also give deep thanks and gratitude to Rashmi Suvarna,
without whose efforts this book quite possibly would not have happened.
I would also like to thank all of the mentors that I've had over the years.
Without learning from these teachers, there is not a chance I could be doing
what I do today, and it is because of them and others that I feel compelled
to pass my knowledge on to those willing to learn.
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