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iOS Swift Game Development
Cookbook
THIRD EDITION
Jonathon Manning and Paris Buttfield-Addison
iOS Swift Game Development Cookbook
by Jonathon Manning and Paris Buttfield-Addison
Copyright © 2018 Secret Lab. All rights reserved.
Printed in the United States of America.
Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North,
Sebastopol, CA 95472.
O’Reilly books may be purchased for educational, business, or sales
promotional use. Online editions are also available for most titles
(http://oreilly.com/safari). For more information, contact our
corporate/institutional sales department: 800-998-9938 or
corporate@oreilly.com.
Acquisitions Editor: Rachel Roumeliotis
Development Editor: Jeff Bleiel
Production Editor: Justin Billing
Copyeditor: Kim Cofer
Proofreader: Christina Edwards
Indexer: WordCo Indexing Services, Inc.
Interior Designer: David Futato
Cover Designer: Karen Montgomery
Illustrator: Rebecca Demarest
April 2014: First Edition
May 2015: Second Edition
September 2018: Third Edition
Revision History for the Third Edition
2018-09-27: First Release
See http://oreilly.com/catalog/errata.csp?isbn=9781491999080 for release
details.
The O’Reilly logo is a registered trademark of O’Reilly Media, Inc. iOS Swift
Game Development Cookbook, the cover image, and related trade dress are
trademarks of O’Reilly Media, Inc.
The views expressed in this work are those of the authors, and do not
represent the publisher’s views. While the publisher and the authors have
used good faith efforts to ensure that the information and instructions
contained in this work are accurate, the publisher and the authors disclaim all
responsibility for errors or omissions, including without limitation
responsibility for damages resulting from the use of or reliance on this work.
Use of the information and instructions contained in this work is at your own
risk. If any code samples or other technology this work contains or describes
is subject to open source licenses or the intellectual property rights of others,
it is your responsibility to ensure that your use thereof complies with such
licenses and/or rights.
978-1-491-99908-0
[LSI]
Preface
Games rule mobile devices. The iPhone, iPad, and iPod touch are all
phenomenally powerful gaming platforms, and making amazing games that
your players can access at a moment’s notice has never been easier. The
iTunes App Store category with the most apps is Games; it includes games
ranging from simple one-minute puzzle games to in-depth, long-form
adventures. The time to jump in and make your own games has never been
better. We say this having been in iOS game development since the App
Store opened. Our first iOS game, in 2008, a little strategy puzzler named
Culture, led us to working on hundreds of other awesome projects, ranging
from a digital board game for museums to educational children’s games, and
everything in between! The possibilities for games on this platform are only
becoming wider and wider.
This book provides you with simple, direct solutions to common problems
found in iOS game programming using Swift. Whether you’re stuck figuring
out how to give objects physical motion, or just want a refresher on common
gaming-related math problems, you’ll find simple, straightforward answers,
explanations, and sample projects. This book is part tutorial and part
reference. It’s something you’ll want to keep handy to get new ideas about
what’s possible through a series of recipes, as well as for a quick guide to
find answers on a number of topics.
Audience
We assume that you’re a reasonably capable programmer, and that you know
at least a little bit about developing for iOS: what Xcode is and how to get
around in it, how to use the iOS Simulator, and the basics of the Swift
programming language. We also assume you know how to use an iOS device.
We don’t assume any existing knowledge of game development on any
platform, but we’re guessing that you’re reading this book with a vague idea
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