========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : mapedit
========================================================================
AppWizard has created this mapedit application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your mapedit application.
mapedit.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
mapedit.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CMapeditApp application class.
mapedit.cpp
This is the main application source file that contains the application
class CMapeditApp.
mapedit.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
mapedit.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\mapedit.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file mapedit.rc.
res\mapedit.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
mapedit.reg
This is an example .REG file that shows you the kind of registration
settings the framework will set for you. You can use this as a .REG
file to go along with your application or just delete it and rely
on the default RegisterShellFileTypes registration.
mapedit.odl
This file contains the Object Description Language source code for the
type library of your application.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
mapeditDoc.h, mapeditDoc.cpp - the document
These files contain your CMapeditDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CMapeditDoc::Serialize).
mapeditView.h, mapeditView.cpp - the view of the document
These files contain your CMapeditView class.
CMapeditView objects are used to view CMapeditDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named mapedit.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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VC游戏源码 轩辕剑
共313个文件
bmp:108个
npc:33个
map:29个
4星 · 超过85%的资源 需积分: 33 65 下载量 90 浏览量
2008-10-11
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我编写的游戏全部源码,内部包含地图编辑器源码。
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VC游戏源码 轩辕剑 (313个子文件)
minimap.bmp 2.86MB
Maps106.bmp 801KB
Maps101.bmp 801KB
Maps102.bmp 801KB
Map001.bmp 801KB
MAPS110.BMP 801KB
Maps103.bmp 801KB
Maps105.bmp 801KB
Maps.bmp 801KB
PIC002.BMP 751KB
IDB_BITMAP1.bmp 673KB
END.BMP 501KB
PIC011.BMP 376KB
PIC001.BMP 376KB
TITLE.BMP 376KB
PIC012.BMP 376KB
MAPLAYER.BMP 375KB
PIC008.BMP 292KB
PIC013.BMP 236KB
MINIMAP.BMP 226KB
PIC021.BMP 212KB
PIC014.BMP 189KB
PIC017.BMP 189KB
BUFLAYER.BMP 188KB
PIC003.BMP 175KB
ACTOR1.BMP 169KB
ACTOR2.BMP 163KB
PIC110.BMP 156KB
PIC004.BMP 153KB
colortext.bmp 135KB
INFO.BMP 102KB
PIC300.BMP 97KB
PIC315.BMP 81KB
PIC301.BMP 81KB
PIC302.BMP 81KB
DIALOGDC.BMP 77KB
ENEMY02.BMP 73KB
ENEMY06.BMP 73KB
ENEMY03.BMP 73KB
ENEMY05.BMP 73KB
ENEMY04.BMP 72KB
ENEMY01.BMP 72KB
PIC005.BMP 65KB
PIC310.BMP 65KB
PIC006.BMP 60KB
PIC102.BMP 54KB
PIC117.BMP 54KB
PIC007.BMP 53KB
PIC304.BMP 49KB
PIC214.BMP 46KB
PIC207.BMP 46KB
PIC208.BMP 46KB
PIC213.BMP 46KB
PIC200.BMP 46KB
PIC206.BMP 46KB
PIC216.BMP 46KB
PIC204.BMP 46KB
PIC203.BMP 46KB
PIC107.BMP 46KB
PIC215.BMP 46KB
PIC218.BMP 46KB
PIC205.BMP 46KB
PIC201.BMP 46KB
PIC217.BMP 46KB
PIC211.BMP 46KB
PIC202.BMP 46KB
PIC212.BMP 46KB
PIC020.BMP 41KB
PIC115.BMP 37KB
PIC114.BMP 37KB
PIC112.BMP 37KB
PIC015.BMP 37KB
PIC108.BMP 36KB
PIC109.BMP 36KB
PIC111.BMP 36KB
PIC113.BMP 36KB
PIC313.BMP 33KB
PIC316.BMP 33KB
PIC325.BMP 33KB
PIC312.BMP 33KB
PIC311.BMP 33KB
PIC309.BMP 33KB
PIC320.BMP 33KB
PIC306.BMP 33KB
PIC303.BMP 33KB
PIC308.BMP 33KB
PIC321.BMP 33KB
PIC324.BMP 33KB
PIC323.BMP 33KB
PIC307.BMP 33KB
PIC322.BMP 33KB
PIC100.BMP 32KB
START.BMP 32KB
PIC116.BMP 25KB
PIC106.BMP 24KB
PIC016.BMP 21KB
PIC103.BMP 20KB
PIC101.BMP 17KB
PIC104.BMP 17KB
PROPS.BMP 9KB
共 313 条
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资源评论
- pinbo2010cp2013-10-10成功编译,很棒
- ksda26842012-11-17注释挺多的,不错
- jy018078532011-12-17地图编辑器作者加了挺多注释挺好。
- gh95292012-01-04注释挺多的,不错
- asb20102011-09-16编译成功了运行时怎么没有地图资源啊? 怎么加进去?
wl409873350
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