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NGUI for Unity
Master NGUI components swiftly, and employ them
to create a thrilling, action-packed 2D sci- game
Charles Bernardoff
BIRMINGHAM - MUMBAI
NGUI for Unity
Copyright © 2014 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the author, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: January 2014
Production Reference: 1170114
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78355-866-7
www.packtpub.com
Cover Image by Aniket Sawant (aniket_sawant_photography@hotmail.com)
Credits
Author
Charles Bernardoff
Reviewers
Adrián del Campo
Andreas Grech
Philip Pierce
Abdelrahman Saher
Acquisition Editor
Subho Gupta
Commissioning Editor
Shaon Basu
Technical Editors
Shubhangi H. Dhamgaye
Rohit Kumar Singh
Copy Editors
Roshni Banerjee
Aditya Nair
Shambhavi Pai
Project Coordinator
Joel Goveya
Proofreader
Simran Bhogal
Indexer
Hemangini Bari
Production Coordinator
Nitesh Thakur
Cover Work
Nitesh Thakur
About the Author
Charles Bernardoff has a bachelor's degree in Game Design and Level Design
delivered by ISART Digital, a video games school located in Paris, France.
With four years of experience as game designer, level designer, and C# scripter
at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions
of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on Unity
and Flash mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes.
He now works as Game Designer and Unity developer on PC and mobile Serious
Games at Airbus.
I wish to personally thank Abdelrahman Saher, Usuario, and
Andreas Grech, great reviewers who helped in making the book
better. I also want to thank my family and friends for their great
support while I was working on this project.
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