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Practical Android 4 Games Development
Copyright © 2011 by J. F. DiMarzio
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying, recording, or by any information
storage or retrieval system, without the prior written permission of the copyright owner and the
publisher.
ISBN-13 (pbk): 978-1-4302-4029-7
ISBN-13 (electronic): 978-1-4302-4030-3
Trademarked names, logos, and images may appear in this book. Rather than use a trademark
symbol with every occurrence of a trademarked name, logo, or image we use the names, logos,
and images only in an editorial fashion and to the benefit of the trademark owner, with no
intention of infringement of the trademark.
The images of the Android Robot (01 / Android Robot) are reproduced from work created and
shared by Google and used according to terms described in the Creative Commons 3.0
Attribution License. Android and all Android and Google-based marks are trademarks or
registered trademarks of Google, Inc., in the U.S. and other countries. Apress Media, L.L.C. is not
affiliated with Google, Inc., and this book was written without endorsement from Google, Inc.
The use in this publication of trade names, trademarks, service marks, and similar terms, even if
they are not identified as such, is not to be taken as an expression of opinion as to whether or not
they are subject to proprietary rights.
President and Publisher: Paul Manning
Lead Editor: James Markham
Technical Reviewers: Yosun Chang, Tony Hillerson
Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell,
Morgan Engel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson,
Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper,
Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing,
Matt Wade, Tom Welsh
Coordinating Editor: Corbin Collins
Copy Editor: Heather Lang
Compositor: MacPS, LLC
Indexer: SPi Global
Artist: SPi Global
Cover Designer: Anna Ishchenko
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Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail
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The information in this book is distributed on an “as is” basis, without warranty. Although every
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have any liability to any person or entity with respect to any loss or damage caused or alleged to
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iv
Contents at a Glance
Contents .............................................................................................................. v
Foreword ........................................................................................................... ix
About the Author ................................................................................................. x
About the Technical Reviewers ......................................................................... xi
About the Game Graphics Designer .................................................................. xii
Acknowledgments ........................................................................................... xiii
Preface ............................................................................................................. xiv
Part I: Planning and Creating 2D Games ............................................................ 1
■
Chapter 1: Welcome to Android Gaming .......................................................... 3
■
Chapter 2: Star Fighter : A 2-D Shooter ......................................................... 15
■
Chapter 3: Press Start: Making a Menu ........................................................ 27
■
Chapter 4: Drawing The Environment ............................................................ 73
■
Chapter 5: Creating Your Character ............................................................ 119
■
Chapter 6: Adding the Enemies ................................................................... 159
■
Chapter 7: Adding Basic Enemy Artificial Intelligence ................................ 177
■
Chapter 8: Defend Yourself! ........................................................................ 207
■
Chapter 9: Publishing Your Game ................................................................ 243
Part II: Creating 3D Games ............................................................................. 253
■
Chapter 10: Blob Hunter: Creating 3-D Games ............................................ 255
■
Chapter 11: Creating an Immersive Environment ....................................... 271
■
Chapter 12: Navigating the 3-D Environment .............................................. 287
Index ............................................................................................................... 301
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