MatCap Shaders Pack, version 1.4
2019/03/30
(c) 2015-2019 - Jean Moreno
================================
This is a pack of MatCap-like shaders, used in popular 3d software such as ZBrush or Sculptris.
They allow to determine the whole shading model of an object with a single texture without using any lights.
As such the shaders are really fast and should work very well on mobile!
They are based on the MatCap shader by Daniel Brauer, from the Unify Community: http://wiki.unity3d.com/index.php/MatCap
Optimizations have been made to make them much faster, and to add some features such as adding a regular texture on top of the matcap one.
"Vertex" are the defaults shader, where most of the calculations are done per-vertex, so they are very fast.
"Bumped" are shaders with normap map support, with more calculations being made per-pixel, and as such are slower.
"Accurate Calculation" can help with non-uniform scaling and skinned mesh renderers in the bump shader, but it is slower.
You can create your own MatCap textures in the scene "MC_MatCap_Creator":
- setup your lighting and sphere material in the scene
- select the "CREATE MATCAP" GameObject in the Hierarchy
- press the "Save MatCap PNG" button to export your texture
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Check out more free and commercial Unity plugins at:
http://www.jeanmoreno.com/unity
========================
Release notes:
--------------
1.4
- added "MC_MatCap_Creator" scene to create MatCap textures in the Editor
- added 26 MatCap textures made with this editor
- fixed the shaders in Linear color space
- updated demo scene with UGUI
- Welcome Screen fix for Unity 2019.1
1.38
- support for SRPs (HDRP, LWRP), except for "Textured Lit" shader
- removed 'JMOAssets.dll', became obsolete with the Asset Store update notification system
1.37 (Unity 5)
- added fog support for all shaders
- updated Welcome Screen
1.362
- updated Welcome Screen
1.361
- added Welcome Screen
1.36 (Unity 5)
- fixed tangents normalization in non-accurate bumped shaders (should fix scaling issues)
1.351 (Unity 5)
- rewrote how the matcap is calculated, fixing scaling and rotation issues with Unity 5 (for real hopefully!)
1.35 (Unity 5)
- fixed scaling issues with Unity 5
1.34 (Unity 5)
- updated compatibility with Unity 5
1.33
- updated "JMO Assets" menu
1.32
- fixed compilation errors and warnings in d3d11
1.31
- fixed shadows casting/receiving support
1.3
- added JMO Assets menu (Window -> JMO Assets), to check for updates or get support
1.2:
- Added shader "Plain Additive Z" (avoid X-Ray like effect)
1.11:
- Removed Asset Store license agreement, only applying to some textures
1.1:
- Added Bumped Shaders
- Added more MatCap textures
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UnityShader MatCapShader(Unity2018)的实现及优化(一种低消耗“次世代”的渲染技术)
共226个文件
meta:114个
png:49个
asset:17个
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2020-04-18
15:22:19
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UnityShader MatCapShader的实现及优化(一种低消耗“次世代”的渲染技术) 该项目是基于Unity2018.3.0的 该资源相关的文章链接:https://blog.csdn.net/u012722551/article/details/105588501
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UnityShader MatCapShader(Unity2018)的实现及优化(一种低消耗“次世代”的渲染技术) (226个子文件)
ProjectSettings.asset 17KB
InputManager.asset 6KB
QualitySettings.asset 5KB
GraphicsSettings.asset 2KB
Physics2DSettings.asset 1KB
NavMeshAreas.asset 1KB
DynamicsManager.asset 1KB
UnityConnectSettings.asset 853B
PresetManager.asset 824B
EditorSettings.asset 643B
TagManager.asset 435B
AudioManager.asset 377B
VFXManager.asset 273B
EditorBuildSettings.asset 268B
TimeManager.asset 195B
NetworkManager.asset 159B
ClusterInputManager.asset 120B
MatCapShaderUI.cs 10KB
MC_CreateMatCap.cs 2KB
MC_SwitchTexture.cs 1KB
MC_AutoRotate.cs 208B
Robot Kyle.fbx 323KB
Robot Kyle.fbx 323KB
MC_Sphere.fbx 105KB
MatCap_BS5.jpg 81KB
MatCap_BS1.jpg 80KB
MatCap_BS2.jpg 76KB
MatCap_BS4.jpg 69KB
MatCap_BS3.jpg 68KB
MatCap_BS7.jpg 67KB
MatCap_BS6.jpg 63KB
Packages-Update.log 1KB
_MC_Sphere_Material.mat 2KB
MC_Creator_Preview.mat 2KB
MC_Reflected.mat 2KB
Robot MatCap Plain.mat 1KB
Robot MatCap Textured Add.mat 1KB
Robot MatCap Bumped.mat 1KB
Robot MatCap Plain Additive.mat 1KB
Robot MatCap Textured Mult.mat 1KB
LST_ThreeJsMatCap.mat 1KB
LST_BaseMatCap.mat 895B
MC_Demo_M_Shadow.mat 862B
Robot Kyle.fbx.meta 8KB
Robot Kyle.fbx.meta 8KB
MatCap_metal01.png.meta 3KB
MatCap_metal02.png.meta 3KB
MC_Sphere.fbx.meta 2KB
MC_Demo_Shadow.png.meta 2KB
MC Red Highlight 2.png.meta 2KB
MC Cyan and Purple.png.meta 2KB
MC Rainbow Shiny.png.meta 2KB
MC Metal Copper.png.meta 2KB
MC Metallic Shiny Orange.png.meta 2KB
MC Orange and Teal 2.png.meta 2KB
MC Backlit 2.png.meta 2KB
MC Frontlit.png.meta 2KB
MC Metal Silver.png.meta 2KB
MC Metallic Rough.png.meta 2KB
MC Metallic Shiny.png.meta 2KB
MC Basic 3.png.meta 2KB
MC Basic 1.png.meta 2KB
MC Backlit.png.meta 2KB
MC Reflection.png.meta 2KB
MC Orange and Teal.png.meta 2KB
MC Reflection 2.png.meta 2KB
MC Metallic Rough Orange.png.meta 2KB
MC Basic 2.png.meta 2KB
MC Metal Gold.png.meta 2KB
MC Rainbow.png.meta 2KB
MC Red Highlight.png.meta 2KB
Robot_Color.png.meta 2KB
MatCap_BS6.jpg.meta 2KB
MatCap_BS4.jpg.meta 2KB
MatCap_BS5.jpg.meta 2KB
MatCap_BS7.jpg.meta 2KB
MatCap_BS3.jpg.meta 2KB
MatCap_BS2.jpg.meta 2KB
MatCap_BS1.jpg.meta 2KB
MatCap_GhostContour.png.meta 2KB
MatCap_GhostContour2.png.meta 2KB
MatCap_SolidContour.png.meta 2KB
MatCap_Toon2.png.meta 2KB
MatCap_Toon.png.meta 2KB
MatCap_ToonSoft.png.meta 2KB
MatCap_ToonPlastic.png.meta 2KB
MatCap_Toon3.png.meta 2KB
MaCrea_7.png.meta 2KB
MaCrea_2.png.meta 2KB
MaCrea_3.png.meta 2KB
MaCrea_4.png.meta 2KB
MaCrea_9.png.meta 2KB
MaCrea_6.png.meta 2KB
MaCrea_5.png.meta 2KB
MaCrea_10.png.meta 2KB
MaCrea_1.png.meta 2KB
MaCrea_8.png.meta 2KB
MC Additive 2.png.meta 1KB
MC Additive 1.png.meta 1KB
MC Additive 3.png.meta 1KB
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