var projectile:Rigidbody;
var speed=100.0;
function Start () {
}
function Update () {
if(Input.GetKeyDown(KeyCode.Space)){
var clone:Rigidbody;
clone = Instantiate(projectile,transform.position,transform.rotation);
clone.velocity=transform.TransformDirection(Vector3.forward*30);
}
}
var fire=true;
var waitetime=0;
var offtime=3;
function Update()
{
waitetime=Time.time;
if(fire==true)
{
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