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3D Apple Games by Tutorials Beginning 3D Apple Game Development with Swift 3 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
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3D Apple Games by Tutorials
Chris Language
Copyright ©2016 Razeware LLC.
Notice of Rights
All rights reserved. No part of this book or corresponding materials (such as text,
images, or source code) may be reproduced or distributed by any means without
prior written permission of the copyright owner.
Notice of Liability
This book and all corresponding materials (such as source code) are provided on an
“as is” basis, without warranty of any kind, express of implied, including but not
limited to the warranties of merchantability, fitness for a particular purpose, and
noninfringement. In no event shall the authors or copyright holders be liable for any
claim, damages or other liability, whether in action of contract, tort or otherwise,
arising from, out of or in connection with the software or the use of other dealing in
the software.
Trademarks
All trademarks and registered trademarks appearing in this book are the property of
their own respective owners.
3D iOS Games by Tutorials
raywenderlich.com 2
Dedications
"To my wife Corné and my daughter Marizé. Thank you for your patience,
support, belief, and most of all, your love. Everything I do, I do for you."
— Chris Language
3D iOS Games by Tutorials
raywenderlich.com 3
About the author
Chris Language is a seasoned coder with 20+ years of
experience. He has fond memories of his childhood and his
Commodore 64; more recently he started adding more good
memories of life with all his iOS devices. By day, he fights for
survival in the corporate jungle of Johannesburg, South Africa. By
night he fights demons, dragons and angry little potty-mouth kids
online. For relaxation he codes. You can find him on Twitter
@ChrisLanguage. Forever Coder, Artist, Musician, Gamer and
Dreamer.
About the editors
Toby Stephens is a tech editor for this book. Toby has been a
software developer for over 25 years, working mainly in the
financial sector. He is now Head of Development for Fuse, based in
the UK. In his spare time he tinkers with writing iOS games,
drawing Manga and creating music. You can follow him on Twitter
@tjshae.
Ken Woo is a tech editor for this book. Ken is an iOS developer
with a passion for teaching. He loves building apps and wants to
enable others to do the same. Deep down, he truly believes
everyone can learn to code. He spends his time hacking at ideas,
changing his daughter’s diapers and converting his wife to a
boardgamer. You can follow his adventures on his blog at
ikenwoo.com.
Chris Belanger is an editor of this book. Chris is the Book Team
Lead and Lead Editor for raywenderlich.com. If there are words to
wrangle or a paragraph to ponder, he’s on the case. When he kicks
back, you can usually find Chris with guitar in hand, looking for the
nearest beach, or exploring the lakes and rivers in his part of the
world in a canoe.
Wendy Lincoln is an editor for this book. Wendy is a full-time
project manager (PMP, actually) developing content by day and
editing tutorials by night. She has an unusual background that
involves a cooking show, coffee, a culinary degree and thousands
of miles walked as a political activist. Occasionally, she closes her
Mac to help her husband with home improvement projects or to
get down with some serious yoga routines.
3D iOS Games by Tutorials
raywenderlich.com 4
Tammy Coron is the final pass editor of this book. Tammy is an
independent creative professional and the host of two podcasts —
Roundabout: Creative Chaos and Invisible Red. She’s also the
founder of Just Write Code, a small independent production
company based in West Tennessee. Find out more at
TammyCoron.com.
3D iOS Games by Tutorials
raywenderlich.com 5
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