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Game Development with Unity(2nd) 无水印pdf
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Game Development with Unity
®
,
Second Edition
Michelle Menard and
Bryan Wagstaff
Publisher and General Manager,
Cengage Learning PTR: Stacy L. Hiquet
Associate Director of Marketing:
Sarah Panella
Manager of Editorial Services:
Heather Talbot
Senior Marketing Manager:
Mark Hughes
Senior Product Manager: Emi Smith
Project Editor: Kate Shoup
Technical Reviewer: Michael Duggan
Copy Editor: Kate Shoup
Interior Layout Tech: MPS Limited
Cover Designer: Mike Tanamachi
Indexer: Larry Sweazy
Proofreader: Sam Garvey
© 2015 Cengage Learning PTR.
CENGAGE and CENGAGE LEARNING are registered trademarks of Cengage
Learning, Inc., within the United States and certain other jurisdictions.
ALL RIGHTS RESERVED. No part of this work covered by the copyright
herein may be reproduced, transmitted, stored, or used in any form or by any
means graphic, electronic, or mechanical, including but not limited to
photocopying, recording, scanning, digitizing, taping, Web distribution,
information networks, or information storage and retrieval systems, except
as permitted under Section 107 or 108 of the 1976 United States Copyright
Act, without the prior written permission of the publisher.
For product information and technology assistance, contact us at
Cengage Learning Customer & Sales Support, 1-800-354-9706.
For permission to use material from this text or product, submit
all requests online at cengage.com/permissions.
Further permissions questions can be emailed to
permissionrequest@cengage.com.
Unity is a registered trademark of Unity Technologies. All other trademarks
are the property of their respective owners.
All images © Cengage Learning unless otherwise noted.
Library of Congress Control Number: 2014939188
ISBN-13: 978-1-305-11054-0
ISBN-10: 1-305-11054-4
Cengage Learning PTR
20 Channel Center Street
Boston, MA 02210
USA
Cengage Learning is a leading provider of customized learning solutions
with office locations around the globe, including Singapore, the United
Kingdom, Australia, Mexico, Brazil, and Japan. Locate your local office at:
international.cengage.com/region.
Cengage Learning products are represented in Canada by Nelson
Education, Ltd.
For your lifelong learning solutions, visit cengageptr.com.
Visit our corporate website at cengage.com.
Printed in the United States of America
1234567161514
eISBN-10: 1-305-11056-0
Acknowledgments
Revising this book has been quite an adventure. When Emi Smith of Cengage Learning
contacted me about this project, I felt I could do the job easily. After all, I was comfortable
with Unity, had a list of game credits, and had helped edit books in the past. It certainly
loomed larger as time passed. The months revising this book and bringing it up to date
have been an enjoyable challenge, and I could not have done it alone.
I need to thank the Unity team for their steady stream of updates and providing such a
great engine. Unity is updated frequently. The first edition was written against early edi-
tions of the 3.x Unity series. Revising it meant every sentence needed to be verified against
the current version, every screenshot updated, and every line of code validated. On finding
any place that Unity’s behavior had changed, sections needed to be rewritten. Unity’s
animation engine and particle system had been completely replaced, so the book required
effort there. The number of supported platforms had grown from three in the first edition
to over 15 potential platforms today. Even so, the book is already out of date. As this revi-
sion nears completion, the 5.x series is nearly here and will probably be released before
this book. Thanks to all of you who continue to improve the tools.
I also need to thank Emi for putting up with me. Michael Duggan, Kate Shoup, Karen
Gill, and the rest of the team have done an amazing job, and I have been impressed by
their speed and professional skills. Then there are the people I’ve never met but still
work hard to bring the book into reality; thank you to those behind the scenes at Cengage
Learning. Next, my wife Sarah also deserves thanks for pushing through the days of
iii
writer’s block while putting her own book writing aside. Even though it was annoying at
times, it could not have been finished without her reminders, “Turn that game off and go
work on the book.” And perhaps most importantly, thank you to the readers who will use
this book. I hope you take what you learn, continue to grow, and develop the next gener-
ation of awe-inspiring entertainment.
—Bryan Wagstaff
iv Acknowledgments
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