Unity3D NGUI for GUI developing
- NEW: You can now automatically apply alpha pre-multiplication to textures when creating an atlas.
- NEW: Added UIWidget.Raycast
to perform a raycast without using colliders.
- NEW: Added a texture preview to UITexture.
- NEW: Added an option to UIAnchor to run only once, and then destroy itself. Also optimized it slightly.
- NEW: Transform inspector will now gray out fields that are not commonly used by the UI when a widget is selected.
- FIX: Transform multi-object editing was not quite right for widgets...
- FIX: "Shrink to fit" option on labels now works vertically, not just horizontally.
- FIX: Changing a sprite in inspector will no longer auto-resize it. Use MakePixelPerfect to resize it.