Initialize engine version: 4.0.0f7
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1063]
Renderer: Mobile Intel(R) HD Graphics
Vendor: Intel
VRAM: 1074 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: I:\shuzifu\shu2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading I:\shuzifu\shu2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: I:\shuzifu\shu2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading I:\shuzifu\shu2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: I:\shuzifu\shu2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading I:\shuzifu\shu2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in 0.154 seconds
desktop: 1024x768 60Hz; virtual: 1024x768 at 0,0
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
Platform assembly: I:\shuzifu\shu2_Data\Managed\Boo.Lang.dll (this message is harmless)