Xcode.6.Start.to.Finish.iOS.and.OS.X.Development.2nd.Edition
Title: Xcode 6 Start to Finish: iOS and OS X Development, 2nd Edition Author: Fritz Anderson Length: 656 pages Edition: 2 Language: English Publisher: Addison-Wesley Professional Publication Date: 2015-05-16 ISBN-10: 0134052773 ISBN-13: 9780134052779 Use Xcode 6 to Craft Outstanding iOS and OS X Apps! Xcode 6 Start to Finish will help you use Apple’s Xcode 6 tools to improve productivity, write great code, and leverage the newest iOS 8 and OS X Yosemite features, including Apple’s new Swift programming language. Drawing on more than thirty years of experience developing for Apple platforms, and helping others do so, Fritz Anderson presents a complete best-practice workflow that reflects Xcode’s latest innovations. Through three full, sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. And all sample code has been completely written in Swift, with figures and descriptions that reflect Xcode’s radically new interface. This is the only Xcode 6 book focused on deep mastery of the tools you’ll be living with every day. Anderson reveals better ways to storyboard, instrument, build, and compile code, and helps you apply new features, ranging from Interface Builder Live Rendering to View Debugging and XCTest Performance Testing. By the time you’re finished, you’ll have all the Xcode 6 skills you need in order to develop truly exceptional software. Coverage includes Working with iOS-side dynamic frameworks and iOS/OS X extension modules Streamlining Model, View, and Controller development with Swift Rewriting Objective-C functions in Swift Efficiently managing layouts and view hierarchies with size classes Inspecting and fixing interface issues with the new View Debugger Displaying and configuring custom views within Interface Builder via Live Rendering Benchmarking performance within the Xcode 6 unit test framework Leveraging Xcode 6 automated tools to simplify localization Creating new extensions to inject services and UI into other applications Mastering new Swift debugging techniques Register your book at informit.com/register for access to this title’s downloadable code. Table of Contents Part I First Steps Chapter 1 Getting Xcode Chapter 2 Kicking the Tires Chapter 3 Simple Workflow and Passive Debugging Chapter 4 Active Debugging Chapter 5 Compilation Chapter 6 Adding a Library Target Chapter 7 Version Control Part II The Life Cycle of an iOS Application Chapter 8 Starting an iOS Application Chapter 9 An iOS Application: Model Chapter 10 An iOS Application: Controller Chapter 11 Building a New View Chapter 12 Auto Layout in a New View Chapter 13 Adding Table Cells Chapter 14 Adding an Editor Chapter 15 Unit Testing Chapter 16 Measurement and Analysis Chapter 17 An iOS Extension Chapter 18 Provisioning Part III Xcode for Mac OS X Chapter 19 Starting an OS X Application Chapter 20 Bindings: Wiring an OS X Application Chapter 21 Localization Chapter 22 Bundles and Packages Chapter 23 Property Lists Part IV Xcode Tasks Chapter 24 Documentation in Xcode Chapter 25 The Xcode Build System Chapter 26 Instruments Chapter 27 Debugging Chapter 28 Snippets Part V Appendixes Appendix A Some Build Variables Appendix B Resources
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