<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js - skinning - simple</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="js/three.js"></script>
<script src="js/stats.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script>
var container, stats, controls;
var camera, scene, renderer, loader, clock, light;
var skinnedMesh, animation, mixer;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 10, 0, 10 );
scene = new THREE.Scene();
loader = new THREE.JSONLoader();
clock = new THREE.Clock;
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
controls = new THREE.OrbitControls( camera, renderer.domElement );
stats = new Stats();
container.appendChild( stats.dom );
var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
var material = new THREE.MeshBasicMaterial( { emissive: 0xbbbbbb } );
var ground = new THREE.Mesh( geometry, material );
ground.position.set( 0, -5, 0 );
ground.rotation.x = -Math.PI / 2;
scene.add( ground );
light = new THREE.HemisphereLight( 0xffffff, 0x003300, 1 );
light.position.set( - 80, 500, 50 );
scene.add( light );
loader.load( 'js/simple.js', function ( geometry, materials ) {
for ( var k in materials ) {
materials[ k ].skinning = true;
}
skinnedMesh = new THREE.SkinnedMesh( geometry, materials );
skinnedMesh.scale.set( 1, 1, 1 );
scene.add( skinnedMesh );
mixer = new THREE.AnimationMixer( skinnedMesh );
mixer.clipAction( skinnedMesh.geometry.animations[ 0 ] ).play();
} );
}
function animate() {
requestAnimationFrame( animate );
if ( mixer ) mixer.update( clock.getDelta() );
render();
stats.update();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>
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