========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : EatBean
========================================================================
AppWizard has created this EatBean application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your EatBean application.
EatBean.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
EatBean.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CEatBeanApp application class.
EatBean.cpp
This is the main application source file that contains the application
class CEatBeanApp.
EatBean.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
EatBean.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\EatBean.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file EatBean.rc.
res\EatBean.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in EatBean.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
EatBeanDoc.h, EatBeanDoc.cpp - the document
These files contain your CEatBeanDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CEatBeanDoc::Serialize).
EatBeanView.h, EatBeanView.cpp - the view of the document
These files contain your CEatBeanView class.
CEatBeanView objects are used to view CEatBeanDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named EatBean.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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C++实现吃豆子人小游戏windows控制台
共137个文件
bmp:68个
h:12个
cpp:11个
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C++实现吃豆子人小游戏windows控制台 (137个子文件)
EatBean.aps 236KB
bitmap2.bmp 157KB
21-1.bmp 2KB
2-1.bmp 2KB
bmp00004.bmp 1KB
bmp00006.bmp 1KB
ghost4.bmp 1KB
ghost7.bmp 1KB
ghost8.bmp 1KB
ghost9.bmp 1KB
ghost6.bmp 1KB
bitmap31.bmp 1KB
ghost5.bmp 1KB
ghost10.bmp 1KB
bmp00005.bmp 1KB
wall4.bmp 1KB
bmp00006.bmp 1KB
bmp00010.bmp 1KB
MOUSE8.bmp 1KB
mouth3.bmp 1KB
mouthr8.bmp 1KB
bmp00007.bmp 1KB
bitmap5.bmp 1KB
MOUSE9.bmp 1KB
MOUSE5.bmp 1KB
MOUSE6.bmp 1KB
bean.bmp 1KB
mouthl2.bmp 1KB
bmp00001.bmp 1KB
ghost6.bmp 1KB
bmp00009.bmp 1KB
MOUSE7.bmp 1KB
mouthl3.bmp 1KB
mouth2.bmp 1KB
wall3.bmp 1KB
bitmap31.bmp 1KB
ghost5.bmp 1KB
bmp00003.bmp 1KB
bmp00008.bmp 1KB
mouthr7.bmp 1KB
mouthr6.bmp 1KB
bmp00005.bmp 1KB
mouthr5.bmp 1KB
bmp00002.bmp 1KB
MOUSE8.bmp 1KB
MOUSE2.bmp 1KB
MOUSE9.bmp 1KB
MOUSE5.bmp 1KB
MOUSE6.bmp 1KB
MOUSE3.bmp 1KB
MOUSE1.bmp 1KB
MOUSE4.bmp 1KB
MOUSE7.bmp 1KB
MOUSE.bmp 1KB
MOUSE8.bmp 1KB
MOUSE2.bmp 1KB
MOUSE9.bmp 1KB
MOUSE5.bmp 1KB
MOUSE6.bmp 1KB
MOUSE3.bmp 1KB
MOUSE1.bmp 1KB
MOUSE4.bmp 1KB
MOUSE7.bmp 1KB
MOUSE.bmp 1KB
2_m.bmp 1KB
Toolbar.bmp 1KB
bitmap7.bmp 630B
bitmap8.bmp 358B
wall1.bmp 358B
EatBean.clw 3KB
EatBeanView.cpp 11KB
Astar_Ghost.cpp 8KB
EatBean.cpp 4KB
Ghost.cpp 3KB
MainFrm.cpp 3KB
Mouth2.cpp 2KB
EatBeanDoc.cpp 2KB
BigMouse.cpp 1KB
mydlgfail.cpp 1KB
Mydlg.cpp 1KB
StdAfx.cpp 209B
cursor1.cur 326B
Thumbs.db 56KB
Thumbs.db 16KB
Thumbs.db 16KB
Thumbs.db 11KB
EatBean.dep 2KB
EatBean.dsp 8KB
EatBean.dsw 537B
EatBean.exe 388KB
Resource.h 3KB
EatBeanView.h 2KB
MainFrm.h 2KB
EatBeanDoc.h 1KB
BigMouse.h 1KB
EatBean.h 1KB
mydlgfail.h 1KB
Mydlg.h 1KB
Astar_Ghost.h 1KB
StdAfx.h 1KB
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