// MyPlayerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MyPlayer.h"
#include "MyPlayerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "StarWarsCtrl.h"
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
CStarWarsCtrl m_starWar;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
DDX_Control(pDX, IDC_STARWARS, m_starWar);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyPlayerDlg dialog
CMyPlayerDlg::CMyPlayerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyPlayerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyPlayerDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyPlayerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyPlayerDlg)
DDX_Control(pDX, IDC_BTN_SHOWMENU, m_btnShowMenu);
DDX_Control(pDX, IDC_BTN_LYRIC, m_btnLyric);
DDX_Control(pDX, IDC_BTN_VOLUME, m_volume);
DDX_Control(pDX, IDC_BTN_SLIDE, m_slide);
DDX_Control(pDX, IDC_STATIC_MODE, m_stcMode);
DDX_Control(pDX, IDC_STATIC_PLAY, m_stcPlay);
DDX_Control(pDX, IDC_BTN_STOP, m_btnStop);
DDX_Control(pDX, IDC_BTN_PREV, m_btnPrev);
DDX_Control(pDX, IDC_BTN_PLAYLIST_SHOW, m_btnPLShow);
DDX_Control(pDX, IDC_BTN_PLAY, m_btnPlay);
DDX_Control(pDX, IDC_BTN_OPEN, m_btnOpen);
DDX_Control(pDX, IDC_BTN_NEXT, m_btnNext);
DDX_Control(pDX, IDC_BTN_MIN, m_btnMin);
DDX_Control(pDX, IDC_BTN_HIDE, m_btnHide);
DDX_Control(pDX, IDC_BTN_EXIT, m_btnExit);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyPlayerDlg, CDialog)
//{{AFX_MSG_MAP(CMyPlayerDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDOWN()
ON_BN_CLICKED(IDC_BTN_EXIT, OnBtnExit)
ON_WM_CREATE()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_STATIC_MODE, OnStaticMode)
ON_BN_CLICKED(IDC_STATIC_PLAY, OnStaticPlay)
ON_BN_CLICKED(IDC_BTN_VOLUME, OnBtnVolume)
ON_BN_CLICKED(IDC_BTN_SLIDE, OnBtnSlide)
ON_BN_CLICKED(IDC_BTN_PLAYLIST_SHOW, OnBtnPlaylistShow)
ON_WM_MOVE()
ON_BN_CLICKED(IDC_BTN_LYRIC, OnBtnLyric)
ON_BN_CLICKED(IDC_BTN_OPEN, OnBtnOpen)
ON_BN_CLICKED(IDC_BTN_NEXT, OnBtnNext)
ON_BN_CLICKED(IDC_BTN_PLAY, OnBtnPlay)
ON_BN_CLICKED(IDC_BTN_PREV, OnBtnPrev)
ON_BN_CLICKED(IDC_BTN_STOP, OnBtnStop)
ON_WM_RBUTTONDOWN()
ON_BN_CLICKED(IDC_BTN_SHOWMENU, OnBtnShowmenu)
ON_WM_KILLFOCUS()
ON_COMMAND(IDC_MENU_NEXT, OnMenuNext)
ON_COMMAND(IDC_MENU_OPEN, OnMenuOpen)
ON_COMMAND(IDC_MENU_PLAY, OnMenuPlay)
ON_COMMAND(IDC_MENU_PREV, OnMenuPrev)
ON_COMMAND(IDC_MENU_RAND, OnMenuRand)
ON_COMMAND(IDC_MENU_SEQ, OnMenuSeq)
ON_COMMAND(IDC_MENU_SINGLE, OnMenuSingle)
ON_COMMAND(IDC_MENU_STOP, OnMenuStop)
ON_COMMAND(IDC_MENU_VOLDOWN, OnMenuVoldown)
ON_COMMAND(IDC_MENU_PAUSE, OnMenuPause)
ON_COMMAND(IDC_MENU_VOLSLC, OnMenuVolslc)
ON_COMMAND(IDC_MENU_VOLUP, OnMenuVolup)
ON_COMMAND(IDC_ABOUT_STAR, OnAboutStar)
ON_MESSAGE(MYWM_NOTIFYICON,OnNotifyIcon)
ON_BN_CLICKED(IDC_BTN_HIDE, OnBtnHide)
ON_BN_CLICKED(IDC_BTN_MIN, OnBtnMin)
ON_COMMAND(IDC_SET_LYRICPATH, OnSetLyricpath)
ON_COMMAND(IDC_MENU_OPEN_LYRICPATH, OnMenuOpenLyricpath)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyPlayerDlg message handlers
BOOL CMyPlayerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
InitButtons();
InitRect();
InitText();
InitSize();
CreateLyric();
CreatePlayList();
m_pMenuDlg=NULL;
InitFileList();
strTitle=" 星空旋律 ";
strTime="00:00";
m_nTime=0;
fInited=TRUE;
fPlaying=FALSE;
fPlay=TRUE;
nRollTextCounter=0;
SetWindowText("星空旋律");
m_strLyricPath="";
if(ReadConfig()){
m_pPlayListDlg->OpenList(nCurrentList);
m_volume.SetPos(m_nVolume);
if(m_nPlayMode==MODE_SEQ)
OnStaticMode();
if(m_nPlayMode==MODE_SINGLE){
OnStaticMode();
OnStaticMode();
}
}else{
m_nPlayMode=MODE_RAND;
nCurrentList=0;
m_pPlayListDlg->OpenList(nCurrentList);
m_nVolume=8;
m_volume.SetPos(m_nVolume);
}
CreateNotifyIcon();
SetWindowPos(&CWnd::wndTopMost,0,0,0,0,SWP_NOSIZE|SWP_NOMOVE);
m_pLyricDlg->SetPlayListWnd(m_pPlayListDlg);
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyPlayerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CPaintDC dc(this);
DrawMainPicture(&dc);
DrawText(&dc);
DrawTime(&dc);
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyPlayerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyPlayerDlg::InitButtons()
{
CRect rect;
rect.right=1000;
rect.bottom=1000;
rect.left=224;
rect.top=42;
m_btnOpen.MoveWindow(&rect,TRUE);
m_btnOpen.Init(IDB_OPEN_NORMAL,IDB_OPEN_OVER,"打开文件");
rect.left-=18;
m_btnNext.MoveWindow(&rect,TRUE);
m_btnNext.Init(IDB_NEXT_NORMAL,IDB_NEXT_OVER,"下一首");
rect.left-=19;
m_btnPrev.MoveWindow(&rect,TRUE);
m_btnPrev.Init(IDB_PREV_NORMAL,IDB_PREV_OVER,"上一首");
rect.left-=18;
m_btnPlay.MoveWindow(&rect,TRUE);
m_btnPlay.Init(IDB_PLAY_NORMAL,IDB_PLAY_OVER,"播放");
rect.left-=20;
m_btnStop.MoveWindow(&rect,TRUE);
m_btnStop.Init(IDB_STOP_NORMAL,IDB_STOP_OVER,"停止");
rect.top=0;
rect.left=240;
m_btnHide.MoveWindow(&rect,TRUE);
m_btnHide.Init(IDB_HIDE_NORMAL,IDB_HIDE_OVER,"隐藏窗体");
rect.left+=14;
m_btnMin.MoveWindow(&rect,TRUE);
m_btnMin.Init(IDB_MIN_NORMAL,IDB_MIN_OVER,"最小化");
rect.left+=14;
m_btnExit.MoveWindow(&rect,TRUE);
m_btnExit.Init(IDB_EXIT_NORMA
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mp3播放器 VC 实现
共94个文件
bmp:39个
cpp:18个
h:18个
5星 · 超过95%的资源 需积分: 50 6 下载量 168 浏览量
2009-05-12
15:59:52
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用VC++实现的一个mp3播放器。界面漂亮,MP3解码器。是学习界面编程,mp3协议的好例子。
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收起资源包目录
mp3.rar (94个子文件)
MyPlayer
TimeStatic.h 1KB
MenuDlg.h 1KB
000.lst 2KB
listname.dat 20B
StdAfx.cpp 210B
VolumeButton.cpp 4KB
RenameDlg.cpp 2KB
PlayListDlg.cpp 16KB
LyricDlg.cpp 14KB
StarWarsCtrl.cpp 12KB
ScrollText.cpp 3KB
MyPlayerDlg.cpp 36KB
StarWarsCtrl.h 2KB
SlideButton.cpp 5KB
NewListDlg.h 1KB
MyPlayerDlg.h 4KB
NewListDlg.cpp 2KB
DelListDlg.h 1KB
config.dat 89B
FileAttributeDlg.h 1KB
MyList.h 1KB
LyricDlg.h 3KB
MyPlayer.aps 201KB
MyPlayer.opt 69KB
TransparentStatic.h 2KB
MyPlayer.rc 16KB
DelListDlg.cpp 2KB
SkinButton.cpp 4KB
PlayListDlg.h 3KB
StdAfx.h 1KB
MyPlayer.cpp 3KB
FileAttributeDlg.cpp 2KB
MyPlayer.dsw 541B
Resource.h 6KB
Release
000.lst 0B
listname.dat 20B
config.dat 46B
MyPlayer.exe 248KB
SlideButton.h 2KB
TransparentStatic.cpp 2KB
SkinButton.h 2KB
MyPlayer.dsp 9KB
TimeStatic.cpp 1KB
res
addOver.bmp 1KB
minNormal.bmp 1KB
playNormal.bmp 1KB
MyPlayer.ico 1KB
playlistDlg.bmp 71KB
lyrichideOver.bmp 1KB
exitNormal.bmp 1KB
hideNormal.bmp 1KB
delNormal.bmp 1KB
slide.bmp 1KB
playlistNormal2.bmp 1KB
playlistOver.bmp 1KB
nextOver.bmp 1KB
volume.bmp 2KB
exitOver.bmp 1KB
playlistOver2.bmp 1KB
openOver.bmp 1KB
lyricshowNormal.bmp 1KB
main.bmp 35KB
prevOver.bmp 1KB
playlistNormal.bmp 1KB
slidebackground.bmp 2KB
addNormal.bmp 1KB
minOver.bmp 1KB
nextNormal.bmp 1KB
lyricshowOver.bmp 1KB
openNormal.bmp 1KB
playlistcloseNormal.bmp 1KB
playOver.bmp 1KB
stopOver.bmp 1KB
hideOver.bmp 1KB
Thumbs.db 49KB
listOver.bmp 1KB
Menu.bmp 3KB
MenuShow.bmp 1KB
lyrichideNormal.bmp 1KB
listNormal.bmp 1KB
1.cur 2KB
MyPlayer.rc2 400B
stopNormal.bmp 1KB
playlistcloseOver.bmp 1KB
prevNormal.bmp 1KB
delOver.bmp 1KB
icon1.ico 766B
MyPlayer.clw 7KB
MyPlayer.ncb 161KB
MyPlayer.h 2KB
RenameDlg.h 1KB
VolumeButton.h 2KB
MenuDlg.cpp 2KB
MyList.cpp 4KB
共 94 条
- 1
资源评论
- ftd10262012-05-24界面漂亮,值得学习!
prgman21
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