----------------------------------------------
NGUI: Next-Gen UI kit
Copyright © 2011-2014 Tasharen Entertainment
Version 3.0.9 f4
http://www.tasharen.com/?page_id=197
support@tasharen.com
----------------------------------------------
Thank you for buying NGUI!
Documentation can be found here: http://www.tasharen.com/forum/index.php?topic=6754.0
If you have any questions, suggestions, comments or feature requests, please
drop by the NGUI forum, found here: http://www.tasharen.com/forum/index.php?board=1.0
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How To Update NGUI
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If you have the Professional Edition of NGUI that comes with Git access, just pull the latest changes.
If you have a Standard Edition:
1. In Unity, File -> New Scene
2. Delete the NGUI folder from the Project View.
3. Import NGUI from the updated Unity Package.
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Support, documentation, and tutorials
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All can be found here: http://www.tasharen.com/forum/index.php?topic=6754.0
Using NGUI with JavaScript (UnityScript)? Read this first: http://www.tasharen.com/forum/index.php?topic=6
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Version History
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3.0.9 f4
- NEW: Added UIWidget.hitCheck delegate you can set for custom hit detection (circular sprites, alpha checks, etc).
- FIX: Caret and selection will now work properly even with one long word that doesn't fit.
- FIX: UITable will now always update the scroll view's scroll bars.
3.0.9 f3
- FIX: Work-around for a bug in Unity that was causing prefabs to be marked as edited (version control).
- FIX: Optimized how UIInput works on mobiles, and setting UIInput.value will now force it through validation.
- FIX: UICamera's raycast now always considers cumulative alpha and ignores invisible objects.
- FIX: "Constrain but don't clip" option will no longer cause widgets to get culled.
- FIX: UILocalize should now work properly when attached to UIInput's label.
- FIX: UITextList will no longer die IRL if not even a single line can fit.
- FIX: Text List should now use Y-padding properly for scrolling.
- FIX: Scroll bar should no longer cause NaNs in some situations.
- FIX: Packed fonts fix.
3.0.9 f2
- FIX: UITweener will again keep persistent OnFinished delegates.
- FIX: Widgets that are invisible will disable their box collider as needed.
- FIX: Minor tweak related to widget alpha checks.
3.0.9 f1
- NEW: Community contribution: bold, italic, underline, strike-through and subscript support for text (Rudy Pangestu).
- NEW: You can now use TweenPosition on anchored widgets and panels.
- NEW: You can now nudge anchored widgets, panels and containers (arrow keys).
- NEW: It's now possible to resize and move anchored panels and widgets in the scene view.
- FIX: You can now re-activate a tween in its OnFinished callback and set a new OnFinished callback without having it execute immediately.
- FIX: Force-replace the GUI/Text shader with Unlit/Text inside UIDrawCall, seeing as GUI/Text was still used for dynamic text (ugh!)
- FIX: Create Scroll view option from the NGUI menu should now correctly add the UIScrollView script.
- FIX: Orange outline showing scroll view content should now update while dragging content around at edit time.
- FIX: Widget and panel undo should now work properly even when it's anchored.
- FIX: Fix for the issue with panels starting with alpha of 0.
- FIX: Dragging using the slider's thumb should now reach 0 and 1 properly.
- FIX: UIPlaySound set to trigger on hover will no longer play after the button was clicked.
- FIX: Clicking a scroll view set to center on children should no longer conflict with Center On Child logic.
- FIX: Widget aspect ratio will now automatically update when dragging the widget's dimensions even when it's not used.
- FIX: Added a few extra null checks to avoid edge case issues such as destroying draw calls on quit.
- FIX: Component selector (atlas / font selection) now has a scroll bar.
- FIX: FindInParents should now work as expected in Unity 4.3 (Unity regression bug work-around).
- FIX: 'Delete' key is now able to delete the last character correctly.
- FIX: Some extra checks to eliminate possible NaN issues.
- FIX: Gradient on labels should now look correct with fixed size UIRoot.
- FIX: Draw calls from non-automatic Render Q panels will now be more careful with their Z position.
3.0.8 f7
- FIX: UIPanel's "explicit" render queue option should now work correctly.
- FIX: UITweener.Play should behave better with duration of 0.
- FIX: NGUITools.FindCamera will prioritize the Main Camera over others (fix for Unity Water).
- FIX: Null exception fix in UIKeyBinding.
3.0.8 f6
- FIX: Labels using atlassed fonts will again correctly use the pixel size setting.
3.0.8 f5
- NEW: Added a flag to UIDragDropItem that lets you drag a clone of the object rather than the object itself.
- FIX: Labels limited by number of lines with resizable height were not wrapped properly.
- FIX: Added UITable's "keep within panel" checkbox to the UIGrid as well.
- FIX: UIButtonKeys will now respect disabled objects.
- FIX: UIPlayAnimation will now respect UIButton's "Drag Over" state if UIButton is present.
- FIX: UIKeyBinding will now set the UICamera.currentTouch.current properly.
- FIX: UIWidget.CreatePanel will now also invalidate the parent reference.
- FIX: More changes related to how dynamic text is drawn...
3.0.8 f4
- NEW: Added a script that can animate Unity 2D sprite (UI2DSpriteAnimation).
- FIX: Tweaks to how PlayAnimation works in regards to dragging over/out.
- FIX: Labels will always be created with even dimensions.
- FIX: More text printing related tweaks.
3.0.8 f3
- FIX: Dynamic fonts should now be positioned better.
- FIX: Fixing how fonts behave with a pixel size of non-1.
- FIX: Sliders should no longer shrink the foreground sliced sprite beyond its minimum dimensions.
- FIX: Couple of fixes related to how anchors work, making them work better with prefabs.
- FIX: Grid and table scripts were updating the scroll views even though they shouldn't have been.
- FIX: Removed the UIRect requirement from TweenAlpha.
3.0.8 f2
- FIX: Fix for widgets not adding themselves to draw calls when enabled in some cases.
3.0.8
- NEW: Input field has been redesigned and now has caret, multi-line selection, click-move, drag select, arrow key navigation, and full copy/paste.
- NEW: Widgets now have a new "aspect ratio" field, in case you want them to keep a specific aspect ratio.
- NEW: Community contribution (Nicki): Sliced & Tiled sprite via the Advanced sprite type setting.
- NEW: All panels now manage their own draw calls rather than working with one giant list, improving performance.
- NEW: Widgets no longer have a global list, and are always managed per-panel.
- NEW: Enabling/disabling widgets no longer affects other panels.
- NEW: Optimization pass. Significantly reduced the time spent in UIPanel.LateUpdate.
- NEW: Added a delegate to the widget class that gets called when the widget's dimensions or position changes.
- FIX: Center-aligned odd width multi-line labels will now always have pixel-perfect lines.
- FIX: Draw calls were not added correctly to the list of active draw calls.
- FIX: Scroll wheel scrolling is now affected by the transform's rotation properly.
3.0.7 f3
- NEW: Added an option for anchors to be offset by the panel's position.
- NEW: Made it possible to anchor directly to a Camera, without having to use panels.
- NEW: Made "Keep crisp" option always show up for dynamic fonts.
- FIX: Anchoring to a 3D object at edit time will no longer move the widget's initial position.
- FIX: Account for objects being behind the camera (and thus not visible) when anchoring to 3D game objects.
- FIX: Invisible widgets with colliders will now auto-resize them correctly.
- FIX: Improved how baseline is calculated (with a hack!), making fonts be positioned better.
- FIX: Filled sprites should now ignore the
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Unity3D三国群英传完整源码 三国群英传是一款由奥汀(Odin)公司出品的策略性小游戏,游戏的角色头像都是采用3d图会制而成的,在百人对百人大对决的战场上,采用了可调整镜头远近、具有3D景观的视角,武将技在高彩模式的画面下有着眩丽的光影效果非不中给力。三国群英传游戏与以往的三国游戏相同的是统一全国,不同的是它的时间(应该说是年代)的表示方法是即时的,也就是说它不是回合制的,而时间是以月来计算的。游戏的重点是战争而非内政,玩家可亲临前线,在沙场上杀敌,也可运筹帷幄。 开发环境Unity3D-4.3.4
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Unity3D三国群英传完整源码 (14725个子文件)
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