Quest Machine is a full-featured, easy-to-use, extensible quest system that lets you add hand-written and procedurally-generated quests to your project. No scripting required. Procedurally-generated quests: Create unlimited quests at runtime based on the actual state of the game world. Your players will always have something interesting to do! Hand-written quests: Create any type of quest you can imagine, using an elegant node-based editor. You're not locked into a limited set of archetypes. Powerful, flexible UI system: • Dialogue UI: Offer, update, & turn in quests. • Quest Journal: Review active and completed quests. • Tracking HUD: Show quest progress. • Alert HUD: Show alert messages. • Overhead Indicators: Tell player when NPCs have quest-related dialogue. • Gracefully handles switching between mouse, keyboard, joystick, and touch input. Versatile quest control components: Control object spawning and quest states with an easy-to-use event-based system. Advanced text handling: • Give your characters unique dialects. • Localize quest content and UIs. • Import and export to CSV (e.g., Excel & Google Sheets). Save and load: Save and load games, persist data across scene changes. Broad platform support: • Works great in 2D and 3D. • Supports multiplayer games. • Tested on Windows, Mac, WebGL, Android, iOS, Windows Store/UWP10. Great programmer support: • Includes complete, thoroughly-documented source code. • Extensive scripting API. • Easy starter templates to create your own quest conditions, actions, UI content, and reward systems. Includes support for: • Compass Navigator Pro • Dialogue System for Unity • DMMap Minimap System • Emerald AI • Invector Controllers • Inventory Engine • Inventory Pro • Love/Hate • Opsive Character Controllers • ORK Framework • PlayMaker • Rewired • uMMORPG • uSurvival
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