========================================================================
MICROSOFT FOUNDATION CLASS LIBRARY : Terrain3DTest
========================================================================
AppWizard has created this Terrain3DTest application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your Terrain3DTest application.
MySDOpenGL.dsp
This file (the project file) contains information at the project level and
is used to build a single project or subproject. Other users can share the
project (.dsp) file, but they should export the makefiles locally.
Terrain3DTest.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CTerrain3DTestApp application class.
Terrain3DTest.cpp
This is the main application source file that contains the application
class CTerrain3DTestApp.
Terrain3DTest.rc
This is a listing of all of the Microsoft Windows resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
Visual C++.
Terrain3DTest.clw
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
res\Terrain3DTest.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file Terrain3DTest.rc.
res\Terrain3DTest.rc2
This file contains resources that are not edited by Microsoft
Visual C++. You should place all resources not editable by
the resource editor in this file.
/////////////////////////////////////////////////////////////////////////////
For the main frame window:
MainFrm.h, MainFrm.cpp
These files contain the frame class CMainFrame, which is derived from
CFrameWnd and controls all SDI frame features.
res\Toolbar.bmp
This bitmap file is used to create tiled images for the toolbar.
The initial toolbar and status bar are constructed in the CMainFrame
class. Edit this toolbar bitmap using the resource editor, and
update the IDR_MAINFRAME TOOLBAR array in Terrain3DTest.rc to add
toolbar buttons.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one document type and one view:
Terrain3DTestDoc.h, Terrain3DTestDoc.cpp - the document
These files contain your CTerrain3DTestDoc class. Edit these files to
add your special document data and to implement file saving and loading
(via CTerrain3DTestDoc::Serialize).
Terrain3DTestView.h, Terrain3DTestView.cpp - the view of the document
These files contain your CTerrain3DTestView class.
CTerrain3DTestView objects are used to view CTerrain3DTestDoc objects.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named Terrain3DTest.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFC42XXX.DLL
from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFC42DEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
没有合适的资源?快使用搜索试试~ 我知道了~
Opengl三维源码,VC++飞行地图演示
共38个文件
h:10个
cpp:8个
bmp:8个
5星 · 超过95%的资源 需积分: 50 218 下载量 122 浏览量
2012-08-23
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摘要:VC/C++源码,图形处理,Opengl Opengl三维源码,VC++飞行地图演示,模拟飞机飞行、三维场景编辑器源程序代码,运行测试前,请先把生成的EXE文件拷出到根目录中运行,运行后可看到飞机在一片山河湖泊之上飞行,这是一本关于VC++ Opengl使用的三维空间程序补全,主要是用于大型的3D游戏开发。 来源:乐乐源码(www.lelecode.com)
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15578.rar (38个子文件)
Lelecode.com
Terrain3DTest
Terrain3DTest.h 1KB
Terrain3DTest.rc 10KB
Texture.h 695B
Resource.h 501B
Terrain3DTestDoc.h 2KB
model.ms3d 33KB
Glext.h 12KB
MARSH2.BMP 65KB
Terrain3DTest.dsw 551B
Terrain3DTestView.h 3KB
RES
Toolbar.bmp 1KB
Terrain3DTest.rc2 405B
Thumbs.db 6KB
Terrain3DTest.ico 1KB
Terrain3DTestDoc.ico 1KB
Model.h 2KB
Terrain3DTest.clw 2KB
Terrain3DTest.aps 28KB
Model.cpp 5KB
Texture.cpp 7KB
Texture
ASPHALT.BMP 65KB
NEBULA.BMP 65KB
SKY.BMP 65KB
Loading.bmp 1KB
Lightmap_256x256.bmp 245KB
WATER.BMP 65KB
Thumbs.db 32KB
StdAfx.cpp 215B
MainFrm.cpp 2KB
Terrain3DTestDoc.cpp 2KB
Terrain3DTest.cpp 4KB
MainFrm.h 2KB
MilkShapeModel.cpp 6KB
StdAfx.h 1KB
MilkShapeModel.h 743B
Terrain3DTest.dsp 5KB
Terrain3DTestView.cpp 27KB
ReadMe.txt 4KB
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