#include<iostream.h>
template<class Elem>
class BinNode {
public:
virtual Elem& val( ) =0;
virtual void setVal( const Elem& ) = 0;
virtual BinNode* left( ) const = 0;
virtual void setLeft( BinNode* ) = 0;
virtual BinNode* right( ) const = 0;
virtual void setRight( BinNode* ) = 0;
virtual bool isLeaf( ) = 0;
};
template <class Elem>
class BinNodePtr : public BinNode<Elem> {
private:
Elem it; // The node's value
BinNodePtr* lc; // Pointer to left child
BinNodePtr* rc; // Pointer to right child
public:
BinNodePtr() { lc = rc = NULL; }
BinNodePtr(Elem e, BinNodePtr* l =NULL,BinNodePtr* r =NULL){ it = e; lc = l; rc = r; }
Elem& val() { return it; }
void setVal(const Elem& e) { it = e; }
inline BinNode<Elem>* left() const
{ return lc; }
void setLeft(BinNode<Elem>* b)
{ lc = (BinNodePtr*)b; }
inline BinNode<Elem>* right() const
{ return rc; }
void setRight(BinNode<Elem>* b)
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