ChangeLog:
Cocos2d-JS v3.5 @ April 1 2015
* Upgraded Cocos Studio parser to support Cocos Studio v2.2.
* Upgraded Spine support to v2.1, added spine test case with FFD. FFD is supported in native but not in web, both engine can parse the new version file correctly, but the web engine will ignore FFD informations.
* Replaced '==' with '===' for better performance.
* Added `path` parameter in `ccs.load` to support modifying cocostudio project resource path.
* Added animationList to Cocostudio ActionTimeline to support playing animation by name.
* Made ParticleSystem support creation from an map object.
* Added missing functions to `cc.Grid3D` and `cc.PageTurn3D`.
* Added tip message functions to `cc.TextFieldTTF` for mobile browser.
* Added a function `cc.sys.openURL`.
* Disabled retina display by default for better performance.
* Added Bower support.
* Updated `cc.sys.OS_XXX` informations for supported systems.
* Bug fixes:
1. Fixed a bug of chipmunk.js that it doesn't work under closure compiler advanced mode.
2. Fixed a bug of Cocos Studio parser that widget didn't set its layout component.
3. Fixed grammatical mistakes in cocostudio parser logs.
4. Fixed memory leak issue in `cc.LabelBMFont`.
5. Fixed a bug of `cc.Scale9Sprite` that its `updateDisplayColor` doesn't take effect.
6. Fixed a bug of Cocos Studio parser that `cc.Scale9Sprite` doesn't display correctly if its texture isn't preloaded.
7. Fixed a bug of `cc.MenuItemSprite` that the construction will fail when parameter `selectedSprite` is a Scale9Sprite instance.
8. Fixed a bug of Cocos Studio parser that the background color of `ccui.Layout` can't be parsed correctly.
9. Fixed a bug of `cc.ClippingNode` that it doesn't work when set `inverted` to true in Canvas Mode.
10. Fixed a bug of `ccs.Armature` that its name was modified to animation name when loading from json files.
11. Fixed a bug of `ccui.PageView` that it cancel child touch during movment of page view.
12. Fixed a bug of `cc.Scheduler` that its parameter `repeat` is invalid in schedule function.
13. Fixed a bug of `cc.Scheduler` that `unschedule` function may fail.
Cocos2d-JS v3.4 Beta0 @ March 19 2015
* Added Windows Phone 8.0 platform support.
* Upgraded SpiderMonkey to v33, greatly improved JS object garbage collection and performance.
* Bound 3D modules including camera, light, sprite 3d, animation 3d, billboard, etc.
* Improved `cc.FontDefinition` & `ccui.RichText` in the web engine.
* Added gradient stops feature to `cc.LayerGradient` [Web exclusive].
* Upgraded `cc.Scheduler` in the web engine with Cocos2d-x v3.4 implementation.
* Added a loading screen when scripts are loading.
* Improved performance by replacing `Object.defineProperties` with `cc.defineGetterSetter`.
* Supported loading sprite frames from json object.
* Refactored math library to improve web engine performance.
* Removed some variables from `cc` namespace to improve web engine performance.
* Added the Firefox OS Web manifest to support Firefox OS apps.
* Added `cocos` attr to the script element in templates.
* Moved loading.js to res folder for Cocos Console release mode.
* Bug fixes:
1. Added `getSpriteFrame` to `cc.Sprite` to fix API inconsistency.
2. Added `getObejct` to `cc.TMXObjectGroup` to fix API inconsistency.
3. Added `addImageAsync` to `cc.textureCache` to fix API inconsistency.
4. Fixed a bug of `cc.text` that its default font name is incorrect.
5. Fixed a bug of `ccui.PageView` that its `getPage` doesn't work.
6. Fixed a bug of `ccui.ImageView` that its `loadTexture` doesn't work while it's invoked multiple times at the same frame.
7. Fixed a bug of `ccui` that its load event callbacks have some mistakes.
8. Fixed a bug of `cc.Layer` that its bake function doesn't work when the layer has a parent node.
9. Fixed typos in `cc.ClippingNode.WebGLRenderCmd` and `cc.ParticleSystem.WebGLRenderCmd` creation.
10. Fixed a bug of `cc.Sprite` in `setTextureRect`.
11. Fixed a bug of `cc.Screen`.
12. Fixed a bug of `cc.view` that it doesn't work on iOS 8.1.2.
13. Fixed a bug of cc.DrawNode that its lineWidth is always to default value when set linewidth to zero.
14. Fixed a bug in hack for particles performance on canvas.
15. Fixed a bug of `cc.audioEngine` that it doesn't work after minified/compiled.
16. Fixed a bug in `CCBoot.js` that WebGL is not activated in web view of iOS 8.
17. Fixed a bug of `cc.CheckBox` that its position is incorrect when its texture isn't preloaded.
18. Fixed a bug of `cc.TMXLayer` that it stops to work after `setTileGID` called.
19. Fixed a bug of Cocos parser 2.x that it doesn't set widget's LayoutComponent.
20. Fixed a bug of `cc.isObject` that it considered function as an object.
Cocos2d-JS v3.3 @ Feb.9, 2015
* Upgraded spine runtime to support the latest version and updated its test case.
* Added an option "noCache" for debugging on browsers.
* Set the default value of `cc.ParticleSystem`'s draw mode to texture mode.
* Added message to `ccs.load` when loading armature json file.
* Improved particle system test case.
* Bug fixes:
1. Fixed a bug of `cc.Sprite` that its `setSpriteFrame` doesn't work when sprite frame's `rotated` property is true.
2. Fixed a bug of `cc.ClippingNode` when its stencil is `cc.Node` object in canvas mode.
3. Fixed a ccui bug that the position of widgets is incorrect after loaded v2.x json file with `ccs.load`.
4. Fixed a bug of `cc.PhysicsSprite` that `setIgnoreBodyRotation` function doesn't work.
5. Fixed a bug of `ccui.Button` that setting pressed texture doesn't work when scale9 enabled.
6. Fixed a bug of `ccui.ScrollView` that its `dir` property is null when passing `DIR_NONE` as `direction` in `_endRecordSlidAction` function.
Cocos2d-JS v3.3 RC0 @ Feb.1, 2015
* Added web exclusive functions: `_getFontStyle`, `_setFontStyle`, `_getFontWeight` and `_setFontWeight` APIs to `cc.LabelTTF`.
* Observed orientation change event on mobile for resolution policy adaptation.
* Bug fixes:
1. Fixed Cocos Studio JSON parser's issues for parsing nested animation.
2. Fixed Cocos Studio JSON parser's parameters parsing issues.
3. Fixed Cocos Studio JSON parser's issue for parsing layer.
4. Fixed Cocos Studio JSON action parser's issues.
5. Fixed Cocos Studio JSON parser's issue for parsing Scale9Sprite.
6. Fixed Cocos Studio JSON parser's issues caused by parsing process order.
7. Fixed Cocos Studio JSON parser's issue for parsing loading bar's direction.
8. Fixed UI layout system issues.
9. Fixed `cc.EditBox`'s position issue under certain resolution policies.
10. Fixed `ccui.ListView`'s issue for setting direction.
11. Fixed an issue of `cc.Tween` that its `_currentPercent` is incorrect in `updateHandler` function.
12. Fixed an issue of `ccui.Button` that its state is incorrect in `_onPressStateChangedToNormal`.
13. Fixed an issue of `cc.ArmatureAnimation`'s `setMovementEventCallFunc`.
14. Fixed an issue of `cc.Sequence` action when it's repeated.
15. Fixed `_anchorPointInPoints` usage issue.
16. Fixed an issue of `cc.GLProgram` that it doesn't work on some devices which didn't support highp float precision.
17. Fixed an issue of fade actions that they don't work when duration is 0.
18. Fixed `onended` callback issue of audio engine on iOS.
19. Fixed Cocos Builder's parser issue for auto playing animations.
20. Added a message to `ccs.Armature` that it doesn't support adding widget as its child.
21. Improved test cases for stability.
Cocos2d-JS v3.3 Beta @ Jan.24, 2015
* Added Cocos Studio v2.x parser and refactored 1.x parser.
* Upgraded new flow layout UI system in web engine.
* Refactored `load` events of texture2d, spr
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Cocos2d-JS中使用Cocos Studio资源05:帧动画
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png:68个
json:8个
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Cocos2d-JS中使用Cocos Studio资源05:帧动画 (449个子文件)
testBattle.ccs 2KB
testBattle.cfg 739B
generalshark.csd 706KB
MainScene.csd 4KB
index.html 1KB
index.html 929B
favicon.ico 1KB
compiler.jar 5.95MB
HelloWorld.jpg 83KB
HelloWorld.jpg 42KB
cocos2d-js-v3.3-min.js 1.43MB
box2d.js 445KB
cocos2d-js-v3.3-core-min.js 228KB
chipmunk.js 176KB
facebook_sdk.js 158KB
script.js 132KB
CCActionInterval.js 109KB
Spine.js 104KB
socket.io.js 99KB
CCActionEase.js 99KB
CCNode.js 94KB
CCParticleSystem.js 83KB
jsb_cocos2d.js 79KB
UIScrollView.js 76KB
CCBoot.js 74KB
UIWidget.js 69KB
CCTransition.js 63KB
UILayout.js 59KB
jsb_boot.js 51KB
timelineParser-2.x.js 49KB
CCDataReaderHelper.js 47KB
timelineParser-2.x.js 45KB
CCEGLView.js 45KB
CCMenuItem.js 44KB
socket.io.min.js 44KB
UIScale9Sprite.js 44KB
CCScale9Sprite.js 43KB
CCActionTiledGrid.js 42KB
CCEventManager.js 41KB
jsb_create_apis.js 41KB
CCBReader.js 40KB
CCSprite.js 39KB
CCActionGrid3D.js 38KB
CCNodeLoader.js 37KB
CCDrawNode.js 37KB
mat4.js 36KB
UIButton.js 36KB
CCScheduler.js 35KB
CCAudio.js 35KB
main.js 34KB
TexturesWebGL.js 34KB
CCTMXLayer.js 33KB
CCLabelBMFont.js 33KB
Frame.js 32KB
CCParticleExamples.js 32KB
CCDirector.js 31KB
CCTMXXMLParser.js 31KB
CCLabelTTF.js 30KB
CCScrollView.js 29KB
CCGLProgram.js 29KB
CCGrid.js 29KB
UICheckBox.js 28KB
UITextField.js 28KB
UISlider.js 28KB
jsb_opengl_constants.js 27KB
uiParser-1.x.js 27KB
UIRichText.js 27KB
CCBAnimationManager.js 26KB
uiParser-1.x.js 26KB
jsb_property_apis.js 25KB
CCTIFFReader.js 25KB
CCControlButton.js 25KB
CCLayer.js 25KB
CCTextureAtlas.js 24KB
CCArmatureAnimation.js 24KB
CCSpriteBatchNode.js 24KB
CCTypesWebGL.js 24KB
gzip.js 24KB
CCTableView.js 24KB
CCBone.js 23KB
CCEditBox.js 23KB
CCDatas.js 23KB
CCSpriteLoader.js 23KB
CCInputManager.js 22KB
UILayoutManager.js 22KB
CCDebugger.js 21KB
CCSpriteCanvasRenderCmd.js 21KB
UIPageView.js 21KB
zlib.min.js 21KB
CCProgressTimerWebGLRenderCmd.js 21KB
CCdomNode.js 21KB
Base64Images.js 20KB
CCMenu.js 20KB
UILayoutComponent.js 20KB
CCSpriteWebGLRenderCmd.js 20KB
CCAction.js 20KB
CCParticleBatchNode.js 20KB
CCNodeCanvasRenderCmd.js 19KB
CCActionInstant.js 19KB
UIListView.js 19KB
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