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Essential C
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Stanford CS Education Library: A 45 page summary of the C language. Explains all the common features and techniques for the C language. The coverage is pretty quick, so it is most appropriate for someone with some programming background who needs to see how C works. Topics include variables, int types, floating point types, promotion, truncation, operators, control structures (if, while, for), functions, value parameters, reference parameters, structs, pointers, arrays, the pre-processor, and the standard C library functions. (revised 4/2003)
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Essential C
By Nick Parlante Copyright 1996-2003, Nick Parlante
This Stanford CS Education document tries to summarize all the basic features of the C
language. The coverage is pretty quick, so it is most appropriate as review or for someone
with some programming background in another language. Topics include variables, int
types, floating point types, promotion, truncation, operators, control structures (if, while,
for), functions, value parameters, reference parameters, structs, pointers, arrays, the pre-
processor, and the standard C library functions.
The most recent version is always maintained at its Stanford CS Education Library URL
http://cslibrary.stanford.edu/101/. Please send your comments to
nick.parlante@cs.stanford.edu.
I hope you can share and enjoy this document in the spirit of goodwill in which it is given
away -- Nick Parlante, 4/2003, Stanford California.
Stanford CS Education Library This is document #101, Essential C, in the Stanford
CS Education Library. This and other educational materials are available for free at
http://cslibrary.stanford.edu/. This article is free to be used, reproduced, excerpted,
retransmitted, or sold so long as this notice is clearly reproduced at its beginning.
Table of Contents
Introduction .........................................................................................pg. 2
Where C came from, what is it like, what other resources might you look at.
Section 1 Basic Types and Operators ..........................................pg. 3
Integer types, floating point types, assignment operator, comparison operators,
arithmetic operators, truncation, promotion.
Section 2 Control Structures ........................................................pg. 11
If statement, conditional operator, switch, while, for, do-while, break, continue.
Section 3 Complex Data Types.....................................................pg. 15
Structs, arrays, pointers, ampersand operator (&), NULL, C strings, typedef.
Section 4 Functions........................................................................pg. 24
Functions, void, value and reference parameters, const.
Section 5 Odds and Ends ..............................................................pg. 29
Main(), the .h/.c file convention, pre-processor, assert.
Section 6 Advanced Arrays and Pointers....................................pg. 33
How arrays and pointers interact. The [ ] and + operators with pointers, base
address/offset arithmetic, heap memory management, heap arrays.
Section 7 Operators and Standard Library Reference ..............pg. 41
A summary reference of the most common operators and library functions.
The C Language
C is a professional programmer's language. It was designed to get in one's way as little as
possible. Kernighan and Ritchie wrote the original language definition in their book, The
C Programming Language (below), as part of their research at AT&T. Unix and C++
emerged from the same labs. For several years I used AT&T as my long distance carrier
in appreciation of all that CS research, but hearing "thank you for using AT&T" for the
millionth time has used up that good will.
2
Some languages are forgiving. The programmer needs only a basic sense of how things
work. Errors in the code are flagged by the compile-time or run-time system, and the
programmer can muddle through and eventually fix things up to work correctly. The C
language is not like that.
The C programming model is that the programmer knows exactly what they want to do
and how to use the language constructs to achieve that goal. The language lets the expert
programmer express what they want in the minimum time by staying out of their way.
C is "simple" in that the number of components in the language is small-- If two language
features accomplish more-or-less the same thing, C will include only one. C's syntax is
terse and the language does not restrict what is "allowed" -- the programmer can pretty
much do whatever they want.
C's type system and error checks exist only at compile-time. The compiled code runs in a
stripped down run-time model with no safety checks for bad type casts, bad array indices,
or bad pointers. There is no garbage collector to manage memory. Instead the
programmer mangages heap memory manually. All this makes C fast but fragile.
Analysis -- Where C Fits
Because of the above features, C is hard for beginners. A feature can work fine in one
context, but crash in another. The programmer needs to understand how the features work
and use them correctly. On the other hand, the number of features is pretty small.
Like most programmers, I have had some moments of real loathing for the C language. It
can be irritatingly obedient -- you type something incorrectly, and it has a way of
compiling fine and just doing something you don't expect at run-time. However, as I have
become a more experienced C programmer, I have grown to appreciate C's straight-to-the
point style. I have learned not to fall into its little traps, and I appreciate its simplicity.
Perhaps the best advice is just to be careful. Don't type things in you don't understand.
Debugging takes too much time. Have a mental picture (or a real drawing) of how your C
code is using memory. That's good advice in any language, but in C it's critical.
Perl and Java are more "portable" than C (you can run them on different computers
without a recompile). Java and C++ are more structured than C. Structure is useful for
large projects. C works best for small projects where performance is important and the
progammers have the time and skill to make it work in C. In any case, C is a very popular
and influential language. This is mainly because of C's clean (if minimal) style, it's lack
of annoying or regrettable constructs, and the relative ease of writing a C compiler.
Other Resources
• The C Programming Language, 2nd ed., by Kernighan and Ritchie. The thin book
which for years was the bible for all C programmers. Written by the original
designers of the language. The explanations are pretty short, so this book is better as a
reference than for beginners.
• http://cslibrary.stanford.edu/102/ Pointers and Memory -- Much more detail
about local memory, pointers, reference parameters, and heap memory than in this
article, and memory is really the hardest part of C and C++.
• http://cslibrary.stanford.edu//103/ Linked List Basics -- Once you understand the
basics of pointers and C, these problems are a good way to get more practice.
3
Section 1
Basic Types and Operators
C provides a standard, minimal set of basic data types. Sometimes these are called
"primitive" types. More complex data structures can be built up from these basic types.
Integer Types
The "integral" types in C form a family of integer types. They all behave like integers and
can be mixed together and used in similar ways. The differences are due to the different
number of bits ("widths") used to implement each type -- the wider types can store a
greater ranges of values.
char ASCII character -- at least 8 bits. Pronounced "car". As a practical matter
char is basically always a byte which is 8 bits which is enough to store a single
ASCII character. 8 bits provides a signed range of -128..127 or an unsigned range is
0..255. char is also required to be the "smallest addressable unit" for the machine --
each byte in memory has its own address.
short Small integer -- at least 16 bits which provides a signed range of
-32768..32767. Typical size is 16 bits. Not used so much.
int Default integer -- at least 16 bits, with 32 bits being typical. Defined to be
the "most comfortable" size for the computer. If you do not really care about the
range for an integer variable, declare it int since that is likely to be an appropriate
size (16 or 32 bit) which works well for that machine.
long Large integer -- at least 32 bits. Typical size is 32 bits which gives a signed
range of about -2 billion ..+2 billion. Some compilers support "long long" for 64 bit
ints.
The integer types can be preceded by the qualifier unsigned which disallows
representing negative numbers, but doubles the largest positive number representable. For
example, a 16 bit implementation of short can store numbers in the range
-32768..32767, while unsigned short can store 0..65535. You can think of pointers
as being a form of unsigned long on a machine with 4 byte pointers. In my opinion,
it's best to avoid using unsigned unless you really need to. It tends to cause more
misunderstandings and problems than it is worth.
Extra: Portability Problems
Instead of defining the exact sizes of the integer types, C defines lower bounds. This
makes it easier to implement C compilers on a wide range of hardware. Unfortunately it
occasionally leads to bugs where a program runs differently on a 16-bit-int machine than
it runs on a 32-bit-int machine. In particular, if you are designing a function that will be
implemented on several different machines, it is a good idea to use typedefs to set up
types like Int32 for 32 bit int and Int16 for 16 bit int. That way you can prototype a
function Foo(Int32) and be confident that the typedefs for each machine will be set so
that the function really takes exactly a 32 bit int. That way the code will behave the same
on all the different machines.
char Constants
A char constant is written with single quotes (') like 'A' or 'z'. The char constant 'A' is
really just a synonym for the ordinary integer value 65 which is the ASCII value for
4
uppercase 'A'. There are special case char constants, such as '\t' for tab, for characters
which are not convenient to type on a keyboard.
'A' uppercase 'A' character
'\n' newline character
'\t' tab character
'\0' the "null" character -- integer value 0 (different from the char digit '0')
'\012' the character with value 12 in octal, which is decimal 10
int Constants
Numbers in the source code such as 234 default to type int. They may be followed by
an 'L' (upper or lower case) to designate that the constant should be a long such as 42L.
An integer constant can be written with a leading 0x to indicate that it is expressed in
hexadecimal -- 0x10 is way of expressing the number 16. Similarly, a constant may be
written in octal by preceding it with "0" -- 012 is a way of expressing the number 10.
Type Combination and Promotion
The integral types may be mixed together in arithmetic expressions since they are all
basically just integers with variation in their width. For example, char and int can be
combined in arithmetic expressions such as ('b' + 5). How does the compiler deal
with the different widths present in such an expression? In such a case, the compiler
"promotes" the smaller type (char) to be the same size as the larger type (int) before
combining the values. Promotions are determined at compile time based purely on the
types of the values in the expressions. Promotions do not lose information -- they always
convert from a type to compatible, larger type to avoid losing information.
Pitfall -- int Overflow
I once had a piece of code which tried to compute the number of bytes in a buffer with
the expression (k * 1024) where k was an int representing the number of kilobytes
I wanted. Unfortunately this was on a machine where int happened to be 16 bits. Since
k and 1024 were both int, there was no promotion. For values of k >= 32, the product
was too big to fit in the 16 bit int resulting in an overflow. The compiler can do
whatever it wants in overflow situations -- typically the high order bits just vanish. One
way to fix the code was to rewrite it as (k * 1024L) -- the long constant forced the
promotion of the int. This was not a fun bug to track down -- the expression sure looked
reasonable in the source code. Only stepping past the key line in the debugger showed the
overflow problem. "Professional Programmer's Language." This example also
demonstrates the way that C only promotes based on the types in an expression. The
compiler does not consider the values 32 or 1024 to realize that the operation will
overflow (in general, the values don't exist until run time anyway). The compiler just
looks at the compile time types, int and int in this case, and thinks everything is fine.
Floating point Types
float Single precision floating point number typical size: 32 bits
double Double precision floating point number typical size: 64 bits
long double Possibly even bigger floating point number (somewhat obscure)
Constants in the source code such as 3.14 default to type double unless the are suffixed
with an 'f' (float) or 'l' (long double). Single precision equates to about 6 digits of
5
precision and double is about 15 digits of precision. Most C programs use double for
their computations. The main reason to use float is to save memory if many numbers
need to be stored. The main thing to remember about floating point numbers is that they
are inexact. For example, what is the value of the following double expression?
(1.0/3.0 + 1.0/3.0 + 1.0/3.0) // is this equal to 1.0 exactly?
The sum may or may not be 1.0 exactly, and it may vary from one type of machine to
another. For this reason, you should never compare floating numbers to eachother for
equality (==) -- use inequality (<) comparisons instead. Realize that a correct C program
run on different computers may produce slightly different outputs in the rightmost digits
of its floating point computations.
Comments
Comments in C are enclosed by slash/star pairs: /* .. comments .. */ which
may cross multiple lines. C++ introduced a form of comment started by two slashes and
extending to the end of the line: // comment until the line end
The // comment form is so handy that many C compilers now also support it, although it
is not technically part of the C language.
Along with well-chosen function names, comments are an important part of well written
code. Comments should not just repeat what the code says. Comments should describe
what the code accomplishes which is much more interesting than a translation of what
each statement does. Comments should also narrate what is tricky or non-obvious about a
section of code.
Variables
As in most languages, a variable declaration reserves and names an area in memory at run
time to hold a value of particular type. Syntactically, C puts the type first followed by the
name of the variable. The following declares an int variable named "num" and the 2nd
line stores the value 42 into num.
int num;
num = 42;
num 42
A variable corresponds to an area of memory which can store a value of the given type.
Making a drawing is an excellent way to think about the variables in a program. Draw
each variable as box with the current value inside the box. This may seem like a
"beginner" technique, but when I'm buried in some horribly complex programming
problem, I invariably resort to making a drawing to help think the problem through.
Variables, such as num, do not have their memory cleared or set in any way when they
are allocated at run time. Variables start with random values, and it is up to the program
to set them to something sensible before depending on their values.
Names in C are case sensitive so "x" and "X" refer to different variables. Names can
contain digits and underscores (_), but may not begin with a digit. Multiple variables can
be declared after the type by separating them with commas. C is a classical "compile
time" language -- the names of the variables, their types, and their implementations are all
flushed out by the compiler at compile time (as opposed to figuring such details out at run
time like an interpreter).
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- ToConnection2013-07-18不错,谢谢,英文版的
- rgqclzz2014-08-17版面不是很好,不过貌似网上也找不到别样的了,好像都是这一版……
cdlinux
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