GPU.Gems.3.part2.rar
GPU Gems 3 <br>by Hubert Nguyen <br><br>Publisher: Addison Wesley Professional <br>Pub Date: August 02, 2007 <br>Print ISBN-10: 0-321-51526-9 <br>Print ISBN-13: 978-0-321-51526-1 <br>eText ISBN-10: 0-321-54542-7 <br>eText ISBN-13: 978-0-321-54542-8 <br><br>Overview<br>"The GPU Gems series features a collection of the most essential algorithms required by Next-Generation 3D Engines."<br>—Martin Mittring, Lead Graphics Programmer, Crytek <br><br>This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.<br><br>Major topics include<br><br>Geometry<br><br>Light and Shadows<br><br>Rendering<br><br>Image Effects<br><br>Physics Simulation<br><br>GPU Computing<br><br>Contributors are from the following corporations and universities:<br><br>3Dfacto<br>Adobe Systems<br>Apple<br>Budapest University of Technology and Economics<br>CGGVeritas<br>The Chinese University of Hong Kong<br>Cornell University<br>Crytek<br>Czech Technical University in Prague<br>Dartmouth College<br>Digital Illusions Creative Entertainment<br>Eindhoven University of Technology<br>Electronic Arts<br>Havok<br>Helsinki University of Technology<br>Imperial College London<br>Infinity Ward<br>Juniper Networks<br>LaBRI–INRIA, University of Bordeaux<br>mental images<br>Microsoft Research<br>Move Interactive<br>NCsoft Corporation<br>NVIDIA Corporation<br>Perpetual Entertainment<br>Playlogic Game Factory<br>Polytime<br>Rainbow Studios<br>SEGA Corporation<br>UFRGS (Brazil)<br>Ulm University<br>University of California, Davis<br>University of Central Florida<br>University of Copenhagen<br>University of Girona<br>University of Illinois at Urbana-Champaign<br>University of North Carolina Chapel Hill<br>University of Tokyo<br>University of Waterloo<br><br><br>Section Editors include NVIDIA engineers: Cyril Zeller, Evan Hart, Ignacio Casta?o, Kevin Bjorke, Kevin Myers, and Nolan Goodnight.<br><br>Pages: 1008 <br>
- zhuitong2012-12-03不错吧,下次和一起好吗?
- hyq982022192014-06-06chm纯英文,要用winrar和第一部分合并解压,要是有中文版的就好了!
- Brian_Ken2012-11-19非常不错。和其它part一起可以解压,chm公式的。
- baqianliu262012-11-28就是part分了不太方便用~
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