package boomman;
import java.util.*;
public class Board {
public char[][] chBoard;
/*
N - None
W - Wall
L - Pillar
P - Player
E - Enemy
B - Bomb
U - Bomb under player
X - Exploding
*/
private Random random;
public int iCols, iRows;
public volatile boolean isGameOver;
public volatile boolean isWin;
public Board( int cols, int rows ) {
random = new Random();
iCols = cols;
iRows = rows;
chBoard = new char[iCols][iRows];
init();
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