This engine is based on Roam Binary triangle tree technology.
Source:
---------------
http://opengl.org.ru/proton/Land3.zip
Main article:
---------------
http://www.gamasutra.com/features/20000403/turner_01.htm
(you must registered on this site to get accsess for article)
About engine:
---------------
- use screen space error
- based on Roam Binary triangle tree technology;
- use UNLIMITED map;
- rendering landscape by dividing to patches;
- double frustum culling - by patches and at second by triangles into visible patches
Keys:
---------------
Space stop demo, stop moving
G - grab screen to file
P - play demo
R - record demo
A move forward
Z move backward
LeftMouse fly up
RightMouse fly down
W - wireframe rendering
D show bounding boxes
C - enable/disable patch frustum culling
PgUp, PgDn - field of view
Home, End move back clip plane
+, - encrease/decrease LOD
I - show information
Contact:
--------------
http://gamemaker.webservis.ru/
e-mail
proton2@mail.ru
LOD算法化简提高大规模地形渲染大规模地形渲染的效率
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2011-04-02
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