// Dot04_20View.cpp : implementation of the CDot04_20View class
//
#include "stdafx.h"
#include "Dot04_20.h"
#include "Dot04_20Doc.h"
#include "Dot04_20View.h"
#include "changecard.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDot04_20View
IMPLEMENT_DYNCREATE(CDot04_20View, CFormView)
BEGIN_MESSAGE_MAP(CDot04_20View, CFormView)
//{{AFX_MSG_MAP(CDot04_20View)
ON_BN_CLICKED(IDC_CARD1, OnCard1)
ON_BN_CLICKED(IDC_CARD2, OnCard2)
ON_BN_CLICKED(IDC_CARD3, OnCard3)
ON_BN_CLICKED(IDC_CARD4, OnCard4)
ON_BN_CLICKED(IDC_CARD5, OnCard5)
ON_BN_CLICKED(IDC_YES, OnYes)
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_BN_CLICKED(IDC_BUTTON5, OnButton5)
ON_BN_CLICKED(IDC_BUTTON6, OnButton6)
ON_COMMAND(ID_STOP, OnStop)
ON_EN_CHANGE(IDC_EDIT, OnChangeEdit)
ON_WM_CTLCOLOR()
ON_COMMAND(ID_CHANGECOLOR, OnChangecolor)
ON_COMMAND(ID_START, OnStart)
ON_BN_CLICKED(IDC_NONE, OnNone)
ON_COMMAND(ID_CHANGECARD, OnChangecard)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDot04_20View construction/destruction
CDot04_20View::CDot04_20View()
: CFormView(CDot04_20View::IDD)
{
//{{AFX_DATA_INIT(CDot04_20View)
m_score =1000;//得分赋值
m_time = 0;
m_input = _T("");
m_ju = 0;
m_lun = 0;
m_mtd = _T("");
color=RGB(5,90,5);//背景为绿色
S=0;
noanswer=0;
m_none = FALSE;
h=0;
stop=0;
count=0;
//}}AFX_DATA_INIT
// TODO: add construction code here
}
CDot04_20View::~CDot04_20View()
{
}
void CDot04_20View::DoDataExchange(CDataExchange* pDX)
{
CFormView::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDot04_20View)
DDX_Text(pDX, IDC_SCORE, m_score);
DDX_Text(pDX, IDC_TIME, m_time);
DDX_Text(pDX, IDC_EDIT, m_input);
DDX_Text(pDX, IDC_JU, m_ju);
DDX_Text(pDX, IDC_LUN, m_lun);
DDX_LBString(pDX, IDC_MTD, m_mtd);
DDX_Check(pDX, IDC_NONE, m_none);
//}}AFX_DATA_MAP
}
BOOL CDot04_20View::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CFormView::PreCreateWindow(cs);
}
//对52张牌进行初始化,位图放进数组
void CDot04_20View::OnInitialUpdate()
{
CFormView::OnInitialUpdate();
GetParentFrame()->RecalcLayout();
ResizeParentToFit();
m_Bitmapback.LoadBitmap(IDB_BACK);
bbjmap[0].LoadBitmap(IDB_BITMAP1);
bbjmap[1].LoadBitmap(IDB_BITMAP2);
bbjmap[2].LoadBitmap(IDB_BITMAP3);
bbjmap[3].LoadBitmap(IDB_BITMAP4);
bbjmap[4].LoadBitmap(IDB_BITMAP5);
m_card[0]=(CButton*)GetDlgItem(IDC_CARD1);
m_card[1]=(CButton*)GetDlgItem(IDC_CARD2);//五张牌的按钮指针放的数组里
m_card[2]=(CButton*)GetDlgItem(IDC_CARD3);
m_card[3]=(CButton*)GetDlgItem(IDC_CARD4);
m_card[4]=(CButton*)GetDlgItem(IDC_CARD5);
m_card[0]->SetBitmap(HBITMAP(m_Bitmapback));//开始时五张牌全为背面
m_card[1]->SetBitmap(HBITMAP(m_Bitmapback));
m_card[2]->SetBitmap(HBITMAP(m_Bitmapback));
m_card[3]->SetBitmap(HBITMAP(m_Bitmapback));
m_card[4]->SetBitmap(HBITMAP(m_Bitmapback));
m_Bitmap[0].LoadBitmap(IDB_HE1); //52张牌全部放到数组中
m_Bitmap[1].LoadBitmap(IDB_HE2);
m_Bitmap[2].LoadBitmap(IDB_HE3);
m_Bitmap[3].LoadBitmap(IDB_HE4);
m_Bitmap[4].LoadBitmap(IDB_HE5);
m_Bitmap[5].LoadBitmap(IDB_HE6);
m_Bitmap[6].LoadBitmap(IDB_HE7);
m_Bitmap[7].LoadBitmap(IDB_HE8);
m_Bitmap[8].LoadBitmap(IDB_HE9);
m_Bitmap[9].LoadBitmap(IDB_HE10);
m_Bitmap[10].LoadBitmap(IDB_HE11);
m_Bitmap[11].LoadBitmap(IDB_HE12);
m_Bitmap[12].LoadBitmap(IDB_HE13);
m_Bitmap[13].LoadBitmap(IDB_M1);
m_Bitmap[14].LoadBitmap(IDB_M2);
m_Bitmap[15].LoadBitmap(IDB_M3);
m_Bitmap[16].LoadBitmap(IDB_M4);
m_Bitmap[17].LoadBitmap(IDB_M5);
m_Bitmap[18].LoadBitmap(IDB_M6);
m_Bitmap[19].LoadBitmap(IDB_M7);
m_Bitmap[20].LoadBitmap(IDB_M8);
m_Bitmap[21].LoadBitmap(IDB_M9);
m_Bitmap[22].LoadBitmap(IDB_M10);
m_Bitmap[23].LoadBitmap(IDB_M11);
m_Bitmap[24].LoadBitmap(IDB_M12);
m_Bitmap[25].LoadBitmap(IDB_M13);
m_Bitmap[26].LoadBitmap(IDB_F1);
m_Bitmap[27].LoadBitmap(IDB_F2);
m_Bitmap[28].LoadBitmap(IDB_F3);
m_Bitmap[29].LoadBitmap(IDB_F4);
m_Bitmap[30].LoadBitmap(IDB_F5);
m_Bitmap[31].LoadBitmap(IDB_F6);
m_Bitmap[32].LoadBitmap(IDB_F7);
m_Bitmap[33].LoadBitmap(IDB_F8);
m_Bitmap[34].LoadBitmap(IDB_F9);
m_Bitmap[35].LoadBitmap(IDB_F10);
m_Bitmap[36].LoadBitmap(IDB_F11);
m_Bitmap[37].LoadBitmap(IDB_F12);
m_Bitmap[38].LoadBitmap(IDB_F13);
m_Bitmap[39].LoadBitmap(IDB_H1);
m_Bitmap[40].LoadBitmap(IDB_H2);
m_Bitmap[41].LoadBitmap(IDB_H3);
m_Bitmap[42].LoadBitmap(IDB_H4);
m_Bitmap[43].LoadBitmap(IDB_H5);
m_Bitmap[44].LoadBitmap(IDB_H6);
m_Bitmap[45].LoadBitmap(IDB_H7);
m_Bitmap[46].LoadBitmap(IDB_H8);
m_Bitmap[47].LoadBitmap(IDB_H8);
m_Bitmap[48].LoadBitmap(IDB_H9);
m_Bitmap[49].LoadBitmap(IDB_H10);
m_Bitmap[50].LoadBitmap(IDB_H11);
m_Bitmap[51].LoadBitmap(IDB_H12);
m_Bitmap[52].LoadBitmap(IDB_H13);
}
/////////////////////////////////////////////////////////////////////////////
// CDot04_20View diagnostics
#ifdef _DEBUG
void CDot04_20View::AssertValid() const
{
CFormView::AssertValid();
}
void CDot04_20View::Dump(CDumpContext& dc) const
{
CFormView::Dump(dc);
}
CDot04_20Doc* CDot04_20View::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CDot04_20Doc)));
return (CDot04_20Doc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CDot04_20View message handlers
void CDot04_20View::OnCard1() //当点击第一张牌时随机发放其它四张牌
{ UpdateData(true);
m_none = false;
noanswer=1;
h=0;
if (stop==0)
{if(S==1)
{ m_card[1]=(CButton*)GetDlgItem(IDC_CARD2);
m_card[2]=(CButton*)GetDlgItem(IDC_CARD3);
m_card[3]=(CButton*)GetDlgItem(IDC_CARD4);
m_card[4]=(CButton*)GetDlgItem(IDC_CARD5);
m_card[1]->SetBitmap(HBITMAP(m_Bitmap[a=rand()%52]));//指向随机给出牌的数组
m_card[2]->SetBitmap(HBITMAP(m_Bitmap[x=rand()%52]));
m_card[3]->SetBitmap(HBITMAP(m_Bitmap[y=rand()%52]));
m_card[4]->SetBitmap(HBITMAP(m_Bitmap[z=rand()%52]));
//记录牌面的大小
if(a<13)
t1=a+1;
else
t1=a%13+1;
if(x<13)
t2=x+1;
else
t2=x%13+1;
if(y<13)
t3=y+1;
else
t3=y%13+1;
if(z<13)
t4=z+1;
else
t4=z%13+1;
SetTimer(1,1000,NULL);//按下牌记时器开始工作
m_time=0;
m_input = _T("");//对编辑框清空
m_lun++;
if(m_lun>13)
{m_lun=1;m_ju++;}
CListBox *p;
p=(CListBox *)GetDlgItem(IDC_MTD);
p->ResetContent();}
else MessageBox("请先开局!");
noanswer=0;
UpdateData(false);}
else MessageBox("现在游戏暂停,请按继续!");
}
void CDot04_20View::OnCard2()
{ if(S==1&&noanswer==0&&stop==0)
{ UpdateData(true);
CString s;
s.Format("%d",t1);//把整形数字转换为字符型
m_input=m_input+s;//放到input数组中
UpdateData(false);}
}
void CDot04_20View::OnCard3()
{if(S==1&&noanswer==0&&stop==0)
{ UpdateData(true);
CString s;
s.Format("%d",t2);//把整形数字转换为字符型
m_input=m_input+s;//放到input数组中
UpdateData(false);}
}
void CDot04_20View::OnCard4()
{if(S==1&&noanswer==0&&stop==0)
{ UpdateData(true);
CString s;
s.Format("%d",t3);//把整形数字转换为字符型
m_input=m_input+s;//放到input数组中
UpdateData(false);}
}
void CDot04_20View::OnCard5()
{if(S==1&&noanswer==0&&stop==0)
{ UpdateData(true);
CString s;
s.Format("%d",t4);//把整形数字转换为字符型
m_input=m_input+s;//放到input数组中
UpdateData(false);}
}
void CDot04_20View::OnYes()
{
CString s,s1,s2;
s=compu(t1,t2,t3,t4);
s1=compu(t3,t2,t1,t4);//四张牌的计算
s2=compu(t4,t2,t1,t3);
m_none =
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算24点(含C++源代码和软件)
共106个文件
bmp:58个
cpp:18个
h:7个
4星 · 超过85%的资源 需积分: 15 75 下载量 58 浏览量
2008-12-21
19:43:53
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这个资源包包含两款算24点小软件,并附有C++源代码,希望对C++爱好者有所帮助。仅供学习参考使用,请勿将小软件用于商业用途,谢谢
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收起资源包目录
算24点(含C++源代码和软件) (106个子文件)
Dot04_20.aps 464KB
Ht3.bmp 8KB
Back.bmp 8KB
Fp3.bmp 8KB
Ht12.bmp 8KB
Fp1.bmp 8KB
Ht6.bmp 8KB
Mh4.bmp 8KB
Htt13.bmp 8KB
Mh10.bmp 8KB
Mh7.bmp 8KB
Mh8.bmp 8KB
Ht11.bmp 8KB
Fp10.bmp 8KB
Mh9.bmp 8KB
Ht1.bmp 8KB
Htt11.bmp 8KB
Mh3.bmp 8KB
Fp13.bmp 8KB
Htt1.bmp 8KB
Htt12.bmp 8KB
Fp9.bmp 8KB
Htt7.bmp 8KB
Htt9.bmp 8KB
Htt3.bmp 8KB
Mh11.bmp 8KB
Mh2.bmp 8KB
Mh13.bmp 8KB
Fp5.bmp 8KB
Fp8.bmp 8KB
Ht4.bmp 8KB
Ht9.bmp 8KB
Htt5.bmp 8KB
Mh6.bmp 8KB
Htt10.bmp 8KB
Ht2.bmp 8KB
Fp7.bmp 8KB
Fp6.bmp 8KB
Htt6.bmp 8KB
Fp12.bmp 8KB
Mh1.bmp 8KB
Ht10.bmp 8KB
Htt2.bmp 8KB
Mh12.bmp 8KB
Ht7.bmp 8KB
Fp11.bmp 8KB
Ht5.bmp 8KB
Fp2.bmp 8KB
Htt4.bmp 8KB
Ht13.bmp 8KB
Ht8.bmp 8KB
Htt8.bmp 8KB
Fp4.bmp 8KB
Mh5.bmp 7KB
60.bmp 3KB
68.bmp 3KB
61.bmp 3KB
62.bmp 3KB
64.bmp 3KB
使用说明书.chm 25KB
Dot04_20.clw 3KB
Dot04_20View.cpp 21KB
W24.cpp 7KB
A24.cpp 6KB
Y24.cpp 5KB
I24.cpp 5KB
Dot04_20.cpp 4KB
H24.cpp 4KB
G24.cpp 3KB
changecard.cpp 3KB
Dot04_20Doc.cpp 2KB
X24.cpp 2KB
MainFrm.cpp 1KB
F24.cpp 1KB
C24.cpp 811B
E24.cpp 724B
B24.cpp 698B
D24.cpp 669B
StdAfx.cpp 210B
D24.DAT 158B
Thumbs.db 405KB
Dot04_20.dsp 9KB
Dot04_20.dsw 539B
24dian.exe 1.55MB
24点.exe 540KB
算24点.exe 111KB
resource.h 4KB
Dot04_20View.h 3KB
changecard.h 1KB
Dot04_20Doc.h 1KB
Dot04_20.h 1KB
MainFrm.h 1KB
StdAfx.h 1KB
Dot04_20Doc.ico 1KB
Dot04_20.ico 1KB
01.mid 29KB
02.mid 14KB
05.mid 8KB
04.mid 3KB
03.mid 656B
共 106 条
- 1
- 2
资源评论
- Nagato2013-06-17很不错 界面很 好
- csbj0032013-05-12不错,有个界面很是花哨
Cowill
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- 资源: 1
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