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C++ is updated and maintained by the C++ standards committee. In 1998, the first international standard was published, known informally as C++98. The language has since undergone three more revisions with further extensions, including C++03; C++11; and most recently, C++14, which is the latest ISO standard for the C++ programming language released in 2014.
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C++ 14 Quick Syntax Reference
Second Edition
Mikael Olsson
C++ 14 Quick Syntax Reference
Copyright © 2015 by Mikael Olsson
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned,
specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any
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dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection
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system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the
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prosecution under the respective Copyright Law.
ISBN-13 (pbk): 978-1-4842-1726-9
ISBN-13 (electronic): 978-1-4842-1727-6
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The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is
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While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor
the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes
no warranty, express or implied, with respect to the material contained herein.
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Editorial Board: Steve Anglin, Louise Corrigan, Jonathan Gennick, Robert Hutchinson, Michelle Lowman, James
Markham, Susan McDermott, Matthew Moodie, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Gwenan
Spearing
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www.apress.com/9781484217269. For detailed information about how to locate your book’s source code, go to
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Contents at a Glance
About the Author
Introduction
Chapter 1: Hello World
Chapter 2: Compile and Run
Chapter 3: Variables
Chapter 4: Operators
Chapter 5: Pointers
Chapter 6: References
Chapter 7: Arrays
Chapter 8: String
Chapter 9: Conditionals
Chapter 10: Loops
Chapter 11: Functions
Chapter 12: Class
Chapter 13: Constructor
Chapter 14: Inheritance
Chapter 15: Overriding
Chapter 16: Access Levels
Chapter 17: Static
Chapter 18: Enum
Chapter 19: Struct and Union
Chapter 20: Operator Overloading
Chapter 21: Custom Conversions
Chapter 22: Namespaces
Chapter 23: Constants
Chapter 24: Preprocessor
Chapter 25: Exception Handling
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