没有合适的资源?快使用搜索试试~ 我知道了~
资源推荐
资源详情
资源评论
MEL Scripting for Maya Animators, 2e
Reading and following the lessons of this book provides one of the best ways
for a casual Maya user to elevate their skills to a professional level. The fun-
damental techniques developed in MEL Scripting for Maya Animators are
critical for visual effects artists to learn.
—Scott Stokdyk, Visual Effects Supervisor, Sony Pictures
Imageworks
While the first edition opened the doors to MEL scripting for interested Maya
users, this expanded and updated second edition delves deeper into important
programming concepts, and new features in Maya released since the original
edition. No longer just for the first steps in MEL programming, this edition
takes the reader into the depths of advanced topics such as user interface lay-
out and web panels that are sure to make this book a frequently used and a
welcome addition to any technical director’s bookshelf.
—Doug Cooper, Visual Effects Supervisor, DreamWorks Animation
MEL Scripting for Maya Animators is the set of keys you need to get under
the hood of Maya. The book is well written for both technical and non-tech-
nical animators. It is an essential tool in making sophisticated animation
not only possible but also practical.
—Henry LaBounta, Senior Art Director, Electronic Arts
P088973-Prelims.qxd 06/13/05 10:17 PM Page i
P088973-Prelims.qxd 06/13/05 10:17 PM Page ii
MEL Scripting
for Maya Animators
Second Edition
P088973-Prelims.qxd 06/13/05 10:17 PM Page iii
The Morgan Kaufmann Series in Computer Graphics and Geometric Modeling
Complete Maya Programming Volume II:
An In-depth Guide to 3D Fundamentals, Geometry, and
Modeling
David A. D. Gould
High Dynamic Range Imaging:
Data Acquisition, Manipulation, and Display
Erik Reinhard, Greg Ward, Sumanta Pattanaik, and
Paul Debevec
MEL Scripting for Maya Animators, Second Edition
Mark R. Wilkins and Chris Kazmier
Advanced Graphics Programming Using OpenGL
Tom McReynolds and David Blythe
Digital Geometry:
Geometric Methods for Digital Picture Analysis
Reinhard Klette and Azriel Rosenfeld
Digital Video and HDTV:
Algorithms and Interfaces
Charles Poynton
Real-Time Shader Programming
Ron Fosner
Complete Maya Programming:
An Extensive Guide to MEL and the C++ API
David A. D. Gould
Texturing & Modeling:
A Procedural Approach, Third Edition
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey,
Ken Perlin, and Steven Worley
Geometric Tools for Computer Graphics
Philip Schneider and David H. Eberly
Understanding Virtual Reality:
Interface, Application, and Design
William B. Sherman and Alan R. Craig
Jim Blinn’s Corner:
Notation, Notation, Notation
Jim Blinn
Level of Detail for 3D Graphics
David Luebke, Martin Reddy, Jonathan D. Cohen,
Amitabh Varshney, Benjamin Watson, and Robert
Huebner
Pyramid Algorithms:
A Dynamic Programming Approach to Curves and
Surfaces for Geometric Modeling
Ron Goldman
Non-Photorealistic Computer Graphics:
Modeling, Rendering, and Animation
Thomas Strothotte and Stefan Schlechtweg
Curves and Surfaces for CAGD:
A Practical Guide, Fifth Edition
Gerald Farin
Subdivision Methods for Geometric Design:
A Constructive Approach
Joe Warren and Henrik Weimer
Computer Animation: Algorithms and Techniques
Rick Parent
The Computer Animator’s Technical Handbook
Lynn Pocock and Judson Rosebush
Advanced RenderMan:
Creating CGI for Motion Pictures
Anthony A. Apodaca and Larry Gritz
Curves and Surfaces in Geometric Modeling:
Theory and Algorithms
Jean Gallier
Andrew Glassner’s Notebook:
Recreational Computer Graphics
Andrew S. Glassner
Warping and Morphing of Graphical Objects
Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz
Velho
Jim Blinn’s Corner:
Dirty Pixels
Jim Blinn
Rendering with Radiance:
The Art and Science of Lighting Visualization
Greg Ward Larson and Rob Shakespeare
Introduction to Implicit Surfaces
Edited by Jules Bloomenthal
Jim Blinn’s Corner:
A Trip Down the Graphics Pipeline
Jim Blinn
Interactive Curves and Surfaces:
A Multimedia Tutorial on CAGD
Alyn Rockwood and Peter Chambers
Wavelets for Computer Graphics:
Theory and Applications
Eric J. Stollnitz, Tony D. DeRose, and David H. Salesin
Principles of Digital Image Synthesis
Andrew S. Glassner
Radiosity & Global Illumination
François X. Sillion and Claude Puech
User Interface Management Systems:
Models and Algorithms
Dan R. Olsen, Jr.
Making Them Move: Mechanics, Control, and Animation
of Articulated Figures
Edited by Norman I. Badler, Brian A. Barsky, and
David Zeltzer
Geometric and Solid Modeling: An Introduction
Christoph M. Hoffmann
An Introduction to Splines for Use in Computer Graphics
and Geometric Modeling
Richard H. Bartels, John C. Beatty, and Brian
A. Barsky
P088973-Prelims.qxd 06/13/05 10:17 PM Page iv
剩余547页未读,继续阅读
资源评论
- cgEveryman2012-09-27不错,该讲的都有了。
itroy
- 粉丝: 7
- 资源: 6
上传资源 快速赚钱
- 我的内容管理 展开
- 我的资源 快来上传第一个资源
- 我的收益 登录查看自己的收益
- 我的积分 登录查看自己的积分
- 我的C币 登录后查看C币余额
- 我的收藏
- 我的下载
- 下载帮助
安全验证
文档复制为VIP权益,开通VIP直接复制
信息提交成功